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How to use templates
If you installed templates correctly in new project dialog you should see that, when searching for msc:
Let's go and create this I named my Mod TestMod.
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Go ahead and click
TestMod.cs
(or whatever you named it) on the right. -
There are errors but don't worry, this is ok.
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I think you already used MSCPatcher and installed MSCLoader on My Summer Car?
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If yes go ahead, on the right menu (Solution Explorer), Right Click on references and click Add Reference...
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In the new window click Browse... on the bottom
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Go to
\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed
and select two needed .dlls
These are: MSCLoader.dll
and UnityEngine.dll
You may also add: UnityEngine.UI.dll
and PlayMaker.dll
if you will be using them.
- Reason for point directly to MSC folder is: you will always have up to date version of .dlls
- Click Add and then ok on Reference manager and BAM you are good to go.
NOTE: When building mod, always make sure you are on Release
- How to install MSCLoader using MSCPatcher
- MSCPatcher explained
- How to install mods
- Official experimental linux support
- Unofficial tutorial for linux (wine/proton)
- Install Visual Studio for MSCLoader
- Install template for Visual Studio
- How to use templates
- Debugging your mods in Visual Studio
- Enable DevMode to help with debugging
- Uploading and creating Self update feature for your mod or reference
- All Playmaker Global Variables and Events
- How to create and use Asset Bundles