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Course Schedule
Pippin Barr edited this page Apr 16, 2018
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- Reviewing the Course Outline
- Reviewing the Course Schedule (this is it)
- Introducing the People
- Experimental Game Design?
- The Unity TANKS! tutorial as our experimental subject
- Pippin is working on TANKS!ES in parallel with this course
For next week:
- Add yourself to the People page following the template
- Complete the TANKS! tutorial by next class
- Optional challenge: come up with an intervention into the finished TANKS! game
- Start thinking about lighting and cameras in games and in Unity (consider the Lights, Camera References if you want some provocation, notice them in the TANKS! tutorial)
Week 02 - 15 January 2018 - Lights, Camera I
- Week 02 Schedule
- The Lights, Camera Project is assigned, rough prototype due next week
- Studio time
For next week:
- Complete the Lights, Camera Rough Prototype
- Submit information on the Lights, Camera Rough Prototype page
- Contribute your references to the Lights, Camera References page
- Be ready to help lead and shape the discussion according to your references
Week 03 - 22 January 2018 - Lights, Camera II
- Student-led discussion of lighting and cameras via Lights, Camera References as well as reference to the Tanks! base project and their own experimentation
- Demonstration of Pippin's approach to building on top of the tutorial project with new prefabs and script subclassing
- Studio time for Lights, Camera Project, full prototype due in two weeks
- Pippin checks each Lights, Camera Rough Prototype for grading
For tonight:
- Make sure you put your rough prototype on the Lights, Camera Rough Prototype page
For next week:
- Work on the Lights, Camera Project, aim to have something playtestable for class
Week 04 - 29 January 2018 - Lights, Camera III
- Reminder that the Process Journal requires six entries for each project
- Playtesting any new prototypes people want to show, project-related discussion and questions
- Pippin on tankses-ii
- Lights, Camera Project continues, Lights, Camera Full Prototype is due next week
- Studio time
For next week:
- Complete the Lights, Camera Project Full Prototype
- Post your prototype build and information on the Lights, Camera Full Prototype page
- Think about sound (see Sound References for some ideas)
Week 05 - 5 February 2018 - Sound I
- Week 05 Schedule
- The Sound Project is assigned, Sound Rough Prototype due next week
- Studio time
For tonight:
- Make sure you put your full prototype on the Lights, Camera Full Prototype page before midnight
For next week:
- Complete the Sound Rough Prototype
- Submit information on the Sound Rough Prototype page
- Contribute your references to the Sound References page
- Be ready to help lead and shape the discussion according to your references
Week 06 - 12 February 2018 - Sound II
- Kathy!
- Students lead discussion of Sound References
- Individual presentation of Sound Project prototypes to Pippin in studio
- Studio time
For tonight:
- Make sure you put your rough prototype on the Sound Rough Prototype page
For next week:
- Work on the Sound Full Prototype, it's due in two weeks
"Reading" week - 19 February 2018 - Sound III
- Sound Project continues, completed prototype is due next week
- Share prototype progress with class via email for playtesting and discussion as desired
- Pippin will hold office hours if there's a registered interested
Week 07 - 26 February 2018 - 3D Objects I
-
The 3D Objects Project is assigned, 3D Objects Rough Prototype due next week
-
Studio time
For tonight:
- Make sure you put your full prototype on the Sound Full Prototype page before midnight
For next week:
- Complete the 3D Objects Rough Prototype
- Submit information on the 3D Objects Rough Prototype page
- Contribute your references to the 3D Objects References page
- Be ready to help lead and shape the discussion according to your references
Week 08 - 5 March 2018 - 3D Objects II
- Students lead discussion of 3D Objects (see 3D Objects References)
- Showing rough 3D Objects Project prototypes to Pippin
- The 3D Objects Project continues, completed prototype due in two weeks
- Studio time
For tonight:
- Make sure you put your rough prototype on the 3D Objects Rough Prototype page
For next week:
- Work on the 3D Objects Project, aim to have something playtestable for class next week
Week 09 - 12 March 2018 - 3D Objects III
- 3D Objects Project continues, completed prototype is due next week
- Presentation and discussion of the Final Project
- Studio time
For next week:
- Work on the 3D Objects Project, finish the 3D Objects Full Prototype by next Monday (ideally)
During next week:
- Work on the Final Project components
Week 10 - 19 March 2018 - Final Project I
- Pippin at GDC 2018
- Playtesting and class discussion of completed 3D Objects Project prototypes
- This will likely be moved to next week
-
Final Project is officially assigned
- Discussion of Final Project with Pippin over email or in person next week
- Studio time
Week 11 - 26 March 2018 - Final Project II
- Playtesting and class discussion of any available Final Project prototypes
- Studio time
Week 12 - 9 April 2018 - Final Project III
- Pippin still exists
- It is as if you were making love?
- Course Evaluation
- Studio time
- Final Presentations of Final Project work
- Game over, you win!
- Last minute emergencies? Come on down!