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Lights, Camera Full Prototype
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Team: Jane Doe, John Doe, Jennifer Doe
Lorem ipsum.
- Mac build: http://provide.a/link/to/your/mac/build
- Windows build: http://provide.a/link/to/your/windows/build
- WebGL build (optional): http://provide.a/link/to/your/webgl/build
Team: Alexander Kozina
In War Projections, players battle one another in an arena cloaked in darkness. Their only means of being able to see the environment around them are their missiles, which instantiate special screens that project the world in front of them as if it were completely lit. In addition to helping players decipher their environment, shooting at your own screen makes missiles fire out of it in the direction it is facing, meaning that they provide both a visual and tactical advantage, like a lethal periscope. But watch out - your screens will explode if shot at by another player, so be careful you don't find yourself boxed in by your own projections.
- Mac build: https://drive.google.com/open?id=1v0Wo9NugLml4Ob2jistsaPOLVNwwAbsT
- Windows build: https://drive.google.com/open?id=1Y-4rGLexulhtkOsfbvUD2Sfoe2ymMp3N
Author: Steven Sych
Screenshot 1 Screenshot 2 Screenshot 3
From what perspective do we gaze on the world? That of a child? (Or are we a dog?) From the god-sight of television, of the drone? From the poet? From our own home, out of our own windows? From underneath our table?
Assets used: furniture aside from plants, cupboards, and table, Tiger tank model, particle effects and air raid sound are free from asset store; a poem by Ben Lerner has been borrowed. All other modeling (table/chairs/house/drapes/pots/moon), scripting, animating (table) is mine or from TANKS! original.
- Mac build (mandatory): https://drive.google.com/open?id=1nZntJkqot5iM3gcZ_e3e4iMj-zSUZgQ-
Author: Charles Doucet

A small experience where the player controls this little tank on his journey into an unknown environment. The game uses different camera angles to help the player finds his path (with static cameras). I tried to keep the meshes as simple as possible, often using the embedded 3D objects in Unity. My goal was to create an ambiance with only using the cameras and the lights, creating shadows and a mysterious environment.
- Mac build (mandatory)
- Windows build (optional)
Author: Simon-Albert Boudreault

Where is Red Tank? Why isn't it coming to play? The more you search, the more you know. But the world is vast, so maybe your search is vain. Still, you should keep going on, just to make sure, for even tanks get lonely.
Team: Anthony Dupont

Tanks: Darkness Falls, the ultimate goal of trying to distract the other player with darkness and textured lighting. Prior to this final prototype, Stealth Battle struggled with incorporating these light triggers in the actual gameplay and lacked a reason to want to turn off all the lights. This final prototype ties this 'night mode' in with the gameplay that offers the players a possible second objective.To activate, players must drive through the hovering stars throughout the map.
- Mac build (mandatory): Here
By Edwin Lucu
Challenging game where it's all up to you! Use UP/DOWN/LEFT/RIGHT to move and W/A/S/D to move the camera but be careful, A/D moves the sun and if the sun cast too big of a shadow on either side enemy tanks will zerg rush your battlefield! Prepare for battle, and don't forget SPACE is to shoot!
- Mac build (mandatory): Here
Team: Laura Hirsh
In Watch Out!, the player battles a tall ominous opponent with a menacing human-like silhouette of a shadow. Once the player grows near to this mysterious opponent there is a sense of supernatural or menacing intervention based on the behaviours of the camera and lighting. Despite the rather malignant appearance, the current large shadow tank possesses no ability to shoot, but can take damage and affect the nearby player's visibility and camera orientation.
- Current Mac build: https://drive.google.com/file/d/1lsP4BjPavQvs9w0WGCisnZX316obX7c_/view?usp=sharing
Author: Fadel Ragheb

In this creepy version of the tanks game, you and another player are fighting not only each other, but creepy enemy AI Tanks that are glowing blood red. It's pitch black and the only way to know where you are is to use the arrow from your tank shooter or to get close to the enemy glowing tanks. The game feels more creepy and weird also with a bit more of a top down perspective. It adds a layer of strategy, constant fear & focus when the player is moving trying to figure out where they are. If you get hit, you start to see your health, giving you little help by basically being able to know where you are, but still not able to know what direction you're moving unless you go to the glowing evil tanks or using your missile arrow.
Team: Roberto Gutierrez
The soldier is lost in the negative space world! The only way to get back home is through the power of the strange ally from the Beyond. But their influence is weak, and all they can do is control the discarded tanks around the area. Their spotlights aren't strong enough but on the other hand the bullets the tanks shoot are pretty bright! Navigate through the floating land as the soldier while a friend controls the turret like tanks to light your way. Try not to fall off the area or there may be no way back home!
- Soldier: WASD for movement, Space for Jump
- Turret Tanks: Left and Right Arrows for rotations, Enter for shoot
- Mac build (mandatory): https://drive.google.com/file/d/1yw_f30wjUx13z0Z1bQ0RieoC851bSOvy/view?usp=sharing
Team: Janos Bocsi
During the day the scene is peaceful but at night robots come out in order to kill you. Can you survive till morning?
Windows: https://drive.google.com/open?id=1bBAic9i-G5XJ9Bg8YCGTclBPlz1e1nYY
By: Pandora Alcorn
A game where you play as a tiny, lonely tank navigating a gloomy, expressionistic black and white landscape. You can move around with WASD, and peek into two of the buildings by going around to the front of them and pressing the space bar. Watch other tanks and see how they live! Once you're doing that, click the box in the top left to start the dialogue, and click elsewhere to continue. You can press space to stop viewing at any time.
Team: Mélina Lopez-Racine
Survive together. Your light is your life, and evil shadow hands want to steal it. Shoot the shadow hands to kill them, shoot your teammates to save/ to heal them.
Team: Vincent Gagnon

In a deep night fog, 2 tanks try to reach bright zones known as Hills, that regenerates your health over time. After a few seconds of being activated, the zone will relocate itself to another location within the map. Beware of the slippery physics on ice, it might be more difficult to reach your objective than you think. Also, if you try to shoot someone you might have a surprise.
If needed, change camera point of view with “O” for orthographic view and “P” to comeback on perspective camera view.
- Mac build (mandatory): https://github.com/Skeezy/tanksProtos/blob/master/SlipperyHills.zip
By: Dougy Hérard
In a white-washed landscape, shadows continue past wars for reasons long forgotten. Unable to kill each other, the ghosts are condemned to fight each other in a never ending waltz, their movements now only affecting the spotlights on the spectacle of their argument.
- Full project
- Windows Build Had to put in a zip, otherwise .git would freeze forever. The build version is missing the shadows of the military elements... its best experienced in the editor.
Team: Patrick Vasile

Alone. Alone in this place. Where am I? Theres seems to be no way to escape. Am I stuck in this place? Haunted. Haunted by this...this tank. But what does it mean? Is this limbo? Am I being punished? Must escape. Must Hide. Mustn't be caught, mustn't be killed.
WASD are your controls. There is no way to defend yourself. Goodluck.
Inspired by Blair Witch, Outlast and Amnesia:The Dark Descent. Enjoy
- Mac build: https://drive.google.com/file/d/1xIIKCcU7jcolKBADV9xumk0fabvv3Lj6/view?usp=sharing
- Windows build: coming soon

Building on the theme of “an eye for an eye” and associated blindness, with my final prototype I placed an emphasis on camera and jump cut as a means to generate uncomfortable and competing perspectives through this modified TANKS! gameplay. By also showing a series of “unique” thoughts in these cuts, I tried to capture what some of the rationale TANKS!’s tanks might experience while having to navigate a world that is combative by design.
Team: Joshua Murphy
Darkness favors the prey!
Trapped in an antiseptic maze, two tanks alternate between hunting and hiding every few seconds. The tank may only shoot as the predator, but it is easily visible. As the prey it cannot shoot, but it disappears into the darkness. The predator's shots light up the map, leaving less space for the prey to hide. However, predators may regret all that illumination when their next turn as prey comes about.
Author: Vito Lapolla
Navigate your way through the dark maze using only your faulty headlights. The objective is to find the gang on the opposite side of the maze and destroy the leader before staring a new round. Shoot them at your own risk. You don’t bother them they won’t bother you.
By: Teagan Alfonso-Francis

Continuing from the first prototype, Tanks of the Afternoon adopts the characteristics of an old black and white film. The camera moves around the scene in a steady slow pan, allowing for a cinematic view of the game area, as if it were a scene in a movie. At the same time, there is no playable character in the game, adding to the sense of voyeurism and observational quality of the game. The user us more of an observer rather than a player. Throughout the gameplay the shadows slowly grow shorter and longer, rooting the game in a dawn-dusk time frame, and although one tank will eventually kill the other, no tanks will respawn, leaving the “winning” tank to forever wander around alone.
-https://drive.google.com/drive/folders/1xKjLW8s8Qq72RWhsZ1x4cUihFY-czFcA?usp=sharing
Team: Kyle Gapulan
Sneak Attank is a two-player game that aims to give the game environment some importance by making shadows the main safe space in the scene, while everywhere else will cause the tank health to drain. Players must use shadows and structures to their advantage.
Author: Timothy Thomasson
Tank Cinema brings the user into a surrealistic, isolated desert landscape during a sandstorm. In the distance, an audience of tanks gathers to watch films. The user becomes an observer -- choosing only the cameras position as it cinematically moves between established shots. The light of the screen illuminates the surroundings with the colours from the film. The flickering beam of projection light illuminates sand particles in the wind. The user is given no power, except that of an observer -- only being able to view the tanks watching other tanks blow up tanks. With this, the project may create a commentary regarding the types of content in media we consume (films,tv,games) and the autonomy of machinery.
**CONTROLS -- Return/Enter key to start. Keys 1-9 to change camera.
Author: Sam Bourgault

"Tanks! still" is a series of games that lets the player discover the spiritual life of the tanks, begining with the inside and zooming infinitely through a tank's turret. The player then steps into the tanks everyday life, where exists only sex and loneliness. In a play of perspective, the middle chapter reveals the origin of every tank, its m... Following, another glimpse at the inner world of tanks, this time, stuck in traffic. The series ends with the player being both, the camera and God. The player is now God, therefore (s)he can stop playing whenever (s)he wants.











