Play Minecraft while your Claude Code agents work.
A client‑side Minecraft 26.2 Fabric mod that bridges herdr into the game, so you can watch your Claude Code agents, get pinged when one is blocked or done, read the conversation, and reply — all without alt‑tabbing out of Minecraft.
MC‑CC is a bridge, not a standalone tool. It reads and controls agents that are already running inside herdr, and it renders conversation history straight from Claude Code's on‑disk transcripts. Without both of these set up and running, the mod loads but shows an empty list.
You need all of the following on the machine running your Minecraft client:
| Requirement | Why | Notes |
|---|---|---|
| herdr, running, with agents | The mod talks to herdr's local socket (~/.config/herdr/herdr.sock) to list agents, read output, subscribe to status, and send input. |
This is the hard dependency. No herdr → nothing to show. |
| Claude Code agents inside herdr | Rich features (conversation history, the last‑message preview, the Claude:/You: rendering) read Claude Code's ~/.claude/projects/**/*.jsonl transcripts. |
Other agent types appear in the list and can be replied to, but history falls back to raw terminal scraping. |
| Minecraft 26.2 + Fabric Loader ≥ 0.19.3 + Fabric API | It's a Fabric mod for 26.2 (unobfuscated era). | Client‑side only — no server install needed. |
| Java 25 | Minecraft 26.2 runs on Java 25. | Your launcher profile for 26.2 should already use it. |
💡 herdr rolls every agent up to 🔴 blocked / 🟡 working / 🔵 done / 🟢 idle with zero config — MC‑CC just surfaces that inside Minecraft and lets you act on it.
- In‑game notifications — a colored chat ping + toast + sound when an agent becomes 🔴 blocked (loud, "needs you"), 🔵 done (soft chime), or 💥 errors. Pre‑existing state at startup is seeded silently, so you don't get spammed on launch.
- Last‑message context — each notification is preceded by up to 3 short gray lines of the agent's most recent message, so you know what it wants before you tab in.
/ccchat UI — a clickable, colored agent list right in chat. Each agent shows itsworkspace · tabname (herdr's own labels) with[reply]and[history]you can click.- Conversation history —
/cc history <agent>renders the real Claude Code conversation (markdown: bold,code, headings, bullets; tool calls hidden) withYou:/Claude:labels. - Reply from Minecraft — focus an agent and type in chat; your message is sent straight to it (and submitted). Normal chat stays normal when you're not in reply mode.
- Ambient HUD peek — a dim one‑line preview of what a working agent is currently saying, top‑left, refreshed every couple seconds.
- The
[K]screen — a classic list/detail screen is still there if you prefer it to chat.
| Input | Does |
|---|---|
/cc or /cc status |
Clickable, colored agent list |
/cc history <agent> |
Dump that agent's recent conversation to chat |
/cc focus <agent> / /cc unfocus |
Enter / leave reply mode |
/cc reply <text…> |
One‑off message to the focused agent |
N |
Open chat pre‑filled with /cc |
B |
Toggle reply mode for the top blocked agent |
K |
Open the list/detail screen |
All keybinds are rebindable in Options → Controls → MC‑CC.
- Install Fabric Loader for Minecraft 26.2 and the
Fabric API mod (
0.153.0+26.2or newer). - Download
mccc-<version>.jarfrom the Releases page. - Drop it into your
mods/folder (e.g.~/.minecraft/mods/). - Make sure herdr is running with at least one agent.
- Launch Minecraft (Java 25). Type
/ccin a world.
Because it's client‑side only, it works in singleplayer and on any multiplayer server —
the server never needs the mod, and /cc is a client command that's never sent to the server.
Claude Code agents herdr (multiplexer) MC-CC (this mod, in your MC client)
───────────────── ─────────────────── ──────────────────────────────────
claude / codex / … ─────▶ ~/.config/herdr/herdr.sock ◀──▶ HerdrClient (JSON-RPC over the
│ pane.list / pane.read / Unix socket, background threads)
│ send_text / send_keys / │
▼ events.subscribe ▼ events → tick thread
~/.claude/projects/**/*.jsonl ───────────────────────▶ AgentRegistry → notifications + HUD
(conversation transcripts, read for history & previews) │
▼
chat UI · [K] screen · reply (send_text)
The transport layer (mccc.herdr) is deliberately isolated from Minecraft — all socket I/O runs
on background threads and hands events to the client tick thread through a concurrent queue, so the
game never blocks on herdr.
Requires a JDK 25 on your PATH (the Gradle daemon must run on 25).
git clone https://github.com/pisanvs/mc-cc.git
cd mc-cc
./gradlew build # jar lands in build/libs/mccc-<version>.jar
./gradlew runClient # launch a dev client with the modStack: Java 25 · Fabric Loom 1.17 · Gradle 9.5.1 · Mojang official mappings (26.x is unobfuscated — no Yarn) · Fabric API 0.154.0+26.2.
- No error/crash status from herdr. herdr's
agent_statusis onlyidle/working/blocked/done/unknown, so the 💥 error tier is wired up but not yet driven — it needs a pane‑exit signal. PRs welcome. - Reply‑mode footgun on servers. While reply mode is on, your chat goes to the agent, not to
other players. The green echo +
→ <agent>HUD tag are there to remind you;B//cc unfocus/ Esc get you out. - Local herdr only. The mod talks to the herdr socket on the same machine as your MC client.
Remote herdr (
herdr --remote) isn't wired up yet — but the isolated transport layer makes it a small addition.
PRs welcome! This started as a "play Minecraft while vibecoding" experiment and there's lots of low‑hanging fruit:
- drive the 💥 error tier from a pane‑exit / process signal
- richer markdown rendering, images, or diffs in
/cc history - support for remote herdr and multiple herdr sessions
- per‑agent notification filters, quiet hours, sounds
- non‑Claude agent transcript adapters
Open an issue to discuss, or just send a PR. Keep the isolation rule intact: mccc.herdr,
mccc.core, mccc.config, and mccc.claude must not import any Minecraft/Fabric class
(there's a test that enforces it).
MIT — do whatever you like.
Not affiliated with Mojang, Anthropic, or herdr. Built for fun. 🧱🤖
![The /cc chat UI in-game: a clickable workspace · tab agent list with live colored status and [reply]/[history] actions, plus the working-agent preview in the top-left HUD](/pisanvs/mc-cc/raw/main/docs/media/agent-list.png)