editxr now runs on Windows — same editor, now on all three desktop platforms.
Highlights
- Windows support. editxr builds and runs on Windows 10/11, joining macOS
and Linux. All terminal handling — raw-mode input, resize, ANSI rendering —
now lives behind a thin platform layer (PlatformTerminal), so the editor
behaves identically across OSes. The macOS/Linux code paths are unchanged.
Verified end-to-end on Windows on ARM. - Uses the Windows console's virtual-terminal support, so it renders correctly
in Windows Terminal and modern console host.
Downloads
- Windows (x64) —
editxr-v1.4.0-windows-x64.zip. Self-contained (the.exe
plus the Swift runtime DLLs): unzip and runeditxr.exe. Runs on Intel/AMD
and on Windows on ARM via the OS's built-in x64 emulation. Best in Windows
Terminal. - macOS (universal) —
editxr-v1.4.0-macos-universal.zip, signed & notarised
(Intel + Apple Silicon). - Linux (x86_64 / aarch64) — static (musl), no dependencies, runs on any distro.
Notes
- On Windows, three features fall back gracefully (parity work to follow):
clipboard uses an in-memory buffer (no system clipboard yet), terminal-theme
auto-detection defaults to dark, and OpenAI OAuth sign-in is unavailable —
other LLM providers (API key) work as usual. - A native arm64 Windows binary isn't shipped yet (no hosted Swift arm64
Windows toolchain); the x64 build covers ARM via emulation.