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Releases: pkclsoft/SpriterKit

Performance improvements

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@pkclsoft pkclsoft released this 13 Jan 04:34

Full Changelog: 1.1.5...1.1.6

Reverting a mistake....

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@pkclsoft pkclsoft released this 21 Jun 08:30

One of the changes in 1.1.3 was a mistake so it has been reverted.

The initialisation of the sprite with a zero duration frame sets it up better.

Texture update (re) corrections.

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@pkclsoft pkclsoft released this 21 Jun 06:05

Further improved the way that textures are updated as they were being updated for the wrong frame. Spriter does this very weirdly.
Removed the old fake frame with a zero duration on initialisation.

Improved startAnimation so that any artefacts from a prior animation are removed. This works but it does result in a blink. We really need to add an intelligent morph between animations that caters for sprites moving around in the spriter node hierarchy.

Setting a texture directly was causing a problem with SpriteKit so textures are changed via a SKAction now (seems unnecessary but it works).

Texture changes on frame changes fixed

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@pkclsoft pkclsoft released this 19 Jun 12:47

Fixed an obscure issue where a change of texture on a frame would cause problems when tweening between frames because the tween was still trying to use the previous texture.

Fixed a visual blink.

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@pkclsoft pkclsoft released this 04 Jun 22:51

Solved an old issue where a looping animation with a length that matches or is less than the key time of the final frame would result in a blink each time the animation restarts.

Fixed an important timing bug.

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@pkclsoft pkclsoft released this 20 Apr 13:37

Full Changelog: 1.0.9...1.1.0

1.0.9

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@pkclsoft pkclsoft released this 09 Feb 10:58

Full Changelog: 1.0.8...1.0.9

1.0.6

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@pkclsoft pkclsoft released this 05 Feb 20:14

Another improvement to timing.

1.0.5

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@pkclsoft pkclsoft released this 05 Feb 08:38

Full Changelog: 1.0.4...1.0.5

1.0.4

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@pkclsoft pkclsoft released this 05 Feb 08:17

Minor update to improve the timing of the last frame of an animation.