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D&D Character Creator v1.0.0

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@plaksiy plaksiy released this 03 Sep 08:35
· 5 commits to main since this release

1.0.0

New

  • PDF export redesigned from scratch, matching the wizard's own visual style instead of a plain table layout: a portrait, colored ability score cards with saving throws and skills, a combined weapons & damage-cantrips table (with a Notes column), class features/species traits/feats, languages, equipment with Magic Item Attunement, coins, spellcasting stats, spell slots, and a full cantrips & prepared spells table (with a Notes column and extra blank rows to pencil in spells learned later). Reliably lands on exactly two pages: a long backstory shrinks to stay legible, and if it still doesn't fit, it's cut at the end of a sentence and clearly marked as trimmed rather than silently overflowing.
  • Download Blank PDF Sheet: a blank, hand-fillable version of the same two-page sheet, with no character data on it, for anyone who wants a physical paper copy. Uses your browser's own print dialog - no PDF library involved.
  • Export to PDF directly from a character's own sheet header - no need to open the full wizard (via Level Up) just to reach the Review step's export button.
  • Class step: "what you get by level" - a class's Learn More panel now has a collapsible table showing every feature it grants at each level 1-20, so you can see what's ahead before committing (or check an already-picked class's future).
  • Equipment step improvements: your starting gear is now grouped into collapsible sections by where it came from (class, background, or bought/homebrew); the manual "Add Item" shop shows a running itemized cart (each selected item and its price) instead of just a total; a new "Bonus Starting Gold" house rule lets a GM grant extra starting currency on top of the normal kit.
  • Two more House Rules: "Banned Feats" (hide specific feats from the Feats step, same as the existing banned species/classes) and "Disable Multiclassing" (a character can only ever have one class).
  • Five gradient themes: Twilight (dusk purple), Ember (forge red-orange), Aurora (arcane teal-violet), Bloodmoon (dark red-black), and Sunspire (rich gold) - alongside the seven solid-color themes, each sweeps the whole wizard's background through a real multi-stop gradient instead of one flat color.
  • Two more accent gradients: Dusk (violet to pink) and Radiant (amber to cream), in the Settings panel's "More Colors & Gradients" section.
  • Type a hex code directly for a custom accent color or gradient, right next to its own color picker, instead of only being able to pick from the OS color dialog.
  • Add Custom Subclass: the subclass picker (shown once a class reaches its subclass level) now has its own "Add Custom Subclass" button, the same quick-placeholder-then-finish-on-its-own-sheet flow every other "Add Custom" button already offers.

Changed

  • The Light theme now uses the palette that used to be a separate "Marble" theme; Marble itself has been removed as a distinct option.

Fixed

  • Every "Add Custom" button (class, species, background, feat, subclass) silently did nothing for a player who lacked Foundry's "Create Items" permission, which is off by default for the Player role. It now shows a clear warning explaining what permission is missing; see the Installation section of the README.
  • The exported PDF's Coins section (CP/SP/EP/GP/PP) never actually showed a value, no matter how much currency the character had.
  • The exported PDF's Spell Save DC was always blank.
  • The exported PDF's Hit Dice showed a doubled "d" (for example "0/1dd6" instead of "0/1d6").