Skip to content

GltfExporter fails to export materials with multiple UV channels #8727

@tanaydimri

Description

@tanaydimri

Recently noticed while testing out the GltfExporter, that it does not export any materials with multiple UV channels properly. For example:

In our case, as a convention we always export Assets with the occlusion map in the second UV channel. Which when exported from Playcanvas using GltfExporter, did not have the occlusion map exported altogether.

First mentioned here: #5001 (comment)

Opening this issue to work on a fix and submit a PR. Stay tuned...

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions