Recently noticed while testing out the GltfExporter, that it does not export any materials with multiple UV channels properly. For example:
In our case, as a convention we always export Assets with the occlusion map in the second UV channel. Which when exported from Playcanvas using GltfExporter, did not have the occlusion map exported altogether.
First mentioned here: #5001 (comment)
Opening this issue to work on a fix and submit a PR. Stay tuned...
Recently noticed while testing out the GltfExporter, that it does not export any materials with multiple UV channels properly. For example:
In our case, as a convention we always export Assets with the occlusion map in the second UV channel. Which when exported from Playcanvas using GltfExporter, did not have the occlusion map exported altogether.
First mentioned here: #5001 (comment)
Opening this issue to work on a fix and submit a PR. Stay tuned...