fix: use unfilterable-float sample type for RGBA32F textures in node culling shader#8553
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mvaligursky merged 1 commit intomainfrom Mar 25, 2026
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…culling shader iOS doesn't support the float32-filterable WebGPU feature, so RGBA32F textures must use unfilterable-float in the bind group layout. Use the engine's custom 'uff' type annotation which produces the correct bind group layout while emitting valid texture_2d<f32> WGSL. Made-with: Cursor
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…n WebGPU Fixed #8553 Made-with: Cursor
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iOS doesn't support the
float32-filterableWebGPU feature, sorgba32floattextures cannot be bound withsampleType: "float"in the bind group layout — they requiresampleType: "unfilterable-float".Changes:
boundsSphereTextureandtransformsTexturedeclarations fromtexture_2d<f32>totexture_2d<uff>in the WGSL node culling shaderufftype annotation produces the correctunfilterable-floatbind group layout while emitting validtexture_2d<f32>WGSL for the GPUtextureLoad(no filtering needed)