Fix painter example render target orientation across APIs - #9108
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The painter example rendered brush strokes into a render target created with the default (API-native) orientation, then sampled that texture with mesh UVs on the display box. Because native storage differs between WebGL2 (bottom-up) and WebGPU (top-down), the painted result appeared vertically mirrored between the two backends. Set the render target origin to RENDERTARGET_ORIGIN_TOP so the painted texture is stored in image orientation on both APIs, making the example render identically everywhere.
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The
painterexample rendered brush strokes into a render target created with the default (API-native) orientation, then sampled that texture with mesh UVs on the display box. Since native storage differs between WebGL2 (bottom-up) and WebGPU (top-down), the painted result appeared vertically mirrored between the two backends.Fix: create the render target with
origin: RENDERTARGET_ORIGIN_TOPso the painted texture is stored in image orientation on both APIs, making the example render identically everywhere. This also models the recommended pattern (useoriginfor render targets sampled as textures) now thatRenderTarget#flipYis deprecated.Changes:
examples/graphics/painter: render target created withorigin: RENDERTARGET_ORIGIN_TOP.Verified on WebGL2 and WebGPU (identical result after the fix).