Point the downtown example at a single full-scene streamed SOG bundle - #9290
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The Lublin downtown capture is now published as one multi-LOD streamed SOG bundle (downtown_02) instead of four. The original four-way split existed only because the decimator could not hold the 17.6 GB source in a single pass; splat-transform can now build a full-scene adaptive (error-metric) LOD chain over the whole capture, so the example no longer needs to reassemble pieces. The new bundle also carries per-node LOD error metadata, which the earlier one predates, so this adds a control to switch the budget balancer between error-driven and distance-driven level selection. - load a single gsplat asset from downtown_02/lod-meta.json - simplify the scene setup: one asset and one entity, no pieces/gsInstances arrays and no intermediate root entity - add an Error/Distance LOD Mode dropdown, defaulting to error - update the header stats for the new bundle
Build size reportThis PR does not change the size of the minified bundles.
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The Lublin downtown capture is now published as one multi-LOD streamed SOG bundle (
downtown_02) instead of four. The original four-way split existed only because the decimator could not hold the 17.6 GB source in a single pass; splat-transform can now build a full-scene adaptive (error-metric) LOD chain over the whole capture, so the example no longer needs to reassemble pieces.The new bundle also carries per-node LOD error metadata, which the earlier one predates, so this adds a control to switch the budget balancer between error-driven and distance-driven level selection.
Changes:
gsplatasset fromdowntown_02/lod-meta.jsonrather than fourdowntown_01/ssog0-3bundlesconfig.urlis a single string, there is one asset and one entity, and thepieces/gsInstancesarrays and the intermediate root entity are gone. The scene rotation and the reveal script now live on the scene entity itself, and the combined-bounds loop collapses to onesetFromTransformedAabbVERIFY/ADJUSTnote onsceneRotation, now confirmed against the dataExamples:
gaussian-splatting/downtown— single-bundle loading, plus the new LOD Mode control