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Stellarine v0.18.0

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@github-actions github-actions released this 11 Jun 14:27
173e7a2

Big gameplay fixes that will increase the pace of play, make certain weapons more viable, and hopefully balance out the OP nature of tanks.

Change Type Contributors
Charge Bar Balancing Gameplay abstrct, jpeg, netlag
Planetary Struct Health Increases Gameplay abstrct, jpeg
Change in BuildLimit Gameplay abstrct
Battleship vs. Tank Balancing Gameplay netlag
New Raid State - Shields Vulnerable Gameplay jpeg, netlag
Immovable Structs could move Bug abstrct
Player pfp (client render) Feature netlag

Changelog

  • 8c54972 Added a new weapon to Battleships to counter the effectiveness of the Tank.
  • 057ab77 Added new pfp_cr_attributes for holding pfp metadata
  • 07693d1 Build limit changed to infinite for planetary structs that only provide shield
  • 6c1febb Fix to a bug in proto-gen within the makefile. Made too many darn files
  • cd39c05 Fixed small movement bug that could allow for spam transactions
  • fef401d Fixing a bug in test_chain
  • 57a846f Planetary Struct health increases
  • 2c0693e Raids can only be won via hash when the command ship of the defender is offline or destroyed.
  • 3011e04 Updates to charge bar requirements for all actions
  • 1bef3c6 gitignore update