Big gameplay fixes that will increase the pace of play, make certain weapons more viable, and hopefully balance out the OP nature of tanks.
| Change | Type | Contributors |
|---|---|---|
| Charge Bar Balancing | Gameplay | abstrct, jpeg, netlag |
| Planetary Struct Health Increases | Gameplay | abstrct, jpeg |
| Change in BuildLimit | Gameplay | abstrct |
| Battleship vs. Tank Balancing | Gameplay | netlag |
| New Raid State - Shields Vulnerable | Gameplay | jpeg, netlag |
| Immovable Structs could move | Bug | abstrct |
| Player pfp (client render) | Feature | netlag |
Changelog
- 8c54972 Added a new weapon to Battleships to counter the effectiveness of the Tank.
- 057ab77 Added new pfp_cr_attributes for holding pfp metadata
- 07693d1 Build limit changed to infinite for planetary structs that only provide shield
- 6c1febb Fix to a bug in proto-gen within the makefile. Made too many darn files
- cd39c05 Fixed small movement bug that could allow for spam transactions
- fef401d Fixing a bug in test_chain
- 57a846f Planetary Struct health increases
- 2c0693e Raids can only be won via hash when the command ship of the defender is offline or destroyed.
- 3011e04 Updates to charge bar requirements for all actions
- 1bef3c6 gitignore update