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First release of Barry C. Breen's "Adventures in Pascal" (OMSI Pascal, RSX-11M, 1980-1983), the 350 point Colossal Cave Adventure, ported to classic Pascal compilers.
Each zip contains the game, its data files and a short README.txt:
| File | Platform | Built with |
|---|---|---|
advpas350-agon.zip |
Agon Light (MOS 3) | PASTA/80, with overlays |
advpas350-cpm.zip |
CP/M on a Z80, TPA up to at least $E800 | Turbo Pascal 3 |
advpas350-dos.zip |
MS-DOS | Turbo Pascal 5.5 |
advpas350-next.zip |
ZX Spectrum Next | PASTA/80, with overlays (added later, see below) |
advpas350-macos-arm64.zip |
MacOS Arm64 | Free Pascal |
advpas350-linux-arm64.zip |
Linux Arm64 | Free Pascal |
advpas350-linux-x86_64.zip |
Linux x86_64 | Free Pascal |
advpas350-windows.zip |
Windows x86_64 | Free Pascal |
The Agon, CP/M and DOS versions complete the 350 point walkthrough with identical transcripts. They take an optional random seed on the command line (advent 1234), and the same seed gives the same game everywhere. Saving and restoring games ("suspend") works like in the original.
The Agon and Next versions have also been played on a real machine, including saving and restoring a game. The CP/M and DOS versions have been tested in emulators only (tnylpo, emu2). Feedback is welcome.