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TexturePass can't really render to screen #81

@vanruesc

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@vanruesc

The TexturePass can render a texture to screen, but when it does that it also ignores the input buffer. If the pass doesn't render to screen, it uses a CopyMaterial to additively blend its texture with the input buffer.

The TexturePass should use the CombineMaterial instead to always blend the texture with the input buffer.

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