0.5.0: The Team-Building Release
I’m excited to publish Pokémon Champions Skills v0.5.0. This is the release where the project becomes the complete four-skill toolkit I originally wanted to use: battle-dex facts, current metagame data, exact damage and Speed calculations, and a fully shipped team-building workflow.
What’s New
The team skill is now part of the release
pokemon-champions-team can build, validate, diagnose, revise, and tune both Singles and Doubles teams. It accepts natural-language constraints, Showdown text, JSON, local roster files, and existing team notes, then coordinates the three factual skills where exact evidence is needed.
The workflow covers:
- deterministic legality checks with
valid,invalid, andunknownoutcomes; - defensive, offensive, Speed, and functional team diagnosis;
- full top-metagame matchup review in both damage directions;
- Singles 6-pick-3 and Doubles 6-pick-4 selection analysis;
- SP cliff tuning for survival, Speed, OHKO, and 2HKO targets;
- candidate replacement comparisons and real-team structural evidence;
- final answer checks that keep assumptions, confidence, and calculations visible.
Real-team evidence without a hidden strength score
The package now ships a scrubbed real-team sample library, partitioned by season, regulation, and format. It is used to show which members and sets actually co-occur—not to create a leaderboard or silently hand back a copied team.
Metagame usage, observed team structures, event results, and exact calculations remain separate evidence views. The tools never collapse them into an opaque “best team” score.
Completely rewritten documentation
The release now has dedicated, full-length guides in English, Simplified Chinese, and Japanese. Each guide covers all four skills, installation options, a beginner project workflow, model-routing caveats, supported data scope, workbooks, data freshness, and source attribution.
The Japanese guide uses native competitive Pokémon terminology and professional technical phrasing rather than mechanically translated wording.
An Honest Note About Team-Building Quality
The team skill raises the floor of an AI answer: it reduces stale-memory mistakes, illegal sets, bad arithmetic, marginal-statistics stitching, forgotten constraints, and unsupported claims. It does not replace strong human team-building experience.
The best results still come from telling the agent how you want to win, which leads or selections you expect to use, what you frequently face, which weaknesses you are willing to accept, and what went wrong in actual games. Treat the first result as a grounded draft, then iterate with battle notes and replay observations.
Data Snapshot
- Season: M-4
- Regulation: M-B
- Snapshot date: July 10, 2026
- Formats: Singles and Doubles
- Included workbooks: English, Simplified Chinese, and Japanese facts-only environment reports
The supported data domain is Pokémon Champions. Main-series data from Sword and Shield, Scarlet and Violet, or other games is not used as a substitute when Champions values differ.
Install or Update
npx skills add pmwl0128/pokemon_champion_agent
npx skills updateClaude Code users can also install through the bundled plugin marketplace metadata:
/plugin marketplace add pmwl0128/pokemon_champion_agent
/plugin install pokemon-champions@pmwl
Thank you to everyone maintaining the calculators, reference sites, metagame feeds, tournament resources, and public team collections that make this project possible. I hope v0.5.0 makes Pokémon Champions analysis more reliable, more transparent, and much easier to iterate on.