feat(vita): add native-density rendering and touch input#99
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The new Vita post, rebuilt from scratch after the stale draft was removed in #99. Leads with the native raster-density story (same-frame golden comparison, committed 960x544 captures) and the pocket.json contract system that keeps platform support from going ad hoc; covers touch as the kept promise, the 44-frame evidence with the CPU-oracle caveat, and the named gaps. Diagrams are inline SVG in the house style; all screenshots are real committed goldens. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
doodlewind
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The new Vita post, rebuilt from scratch after the stale draft was removed in #99. Leads with the native raster-density story (same-frame golden comparison, committed 960x544 captures) and the pocket.json contract system that keeps platform support from going ad hoc; covers touch as the kept promise, the 44-frame evidence with the CPU-oracle caveat, and the named gaps. Diagrams are inline SVG in the house style; all screenshots are real committed goldens. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
doodlewind
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The new Vita post, rebuilt from scratch after the stale draft was removed in #99. Leads with the native raster-density story (same-frame golden comparison, committed 960x544 captures) and the pocket.json contract system that keeps platform support from going ad hoc; covers touch as the kept promise, the 44-frame evidence with the CPU-oracle caveat, and the named gaps. Diagrams are inline SVG in the house style; all screenshots are real committed goldens. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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* docs(blog): Twice the Pixels, Zero Forks — PocketJS on PS Vita The new Vita post, rebuilt from scratch after the stale draft was removed in #99. Leads with the native raster-density story (same-frame golden comparison, committed 960x544 captures) and the pocket.json contract system that keeps platform support from going ad hoc; covers touch as the kept promise, the 44-frame evidence with the CPU-oracle caveat, and the named gaps. Diagrams are inline SVG in the house style; all screenshots are real committed goldens. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * docs(changelog): link the Vita port story from the 0.4.0 entry Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
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Summary
@2xassets directly at 960x544platform.pixelRatioand make PSP GE, Vita GXM, WASM, capture, and low-level demo builds consume the same resolved density contractDeepZoomconsume anchored pan/zoom gestures while PSP keeps controller fallbackValidation
bun run testDownstream proofs
PFIG00001, and OpenStrike usesOPSK00001This follows merged #98 and #92; all three PRs remain draft and this branch is not merged.