Randomizer 7.4: Makes you and the enemies have random components and items
Update:
-
Removed all "balance" changes that were made to some components and to randomizer itself (like locking components slots and level resets)
-
Changed Random ship types so only 1 boardable ship type (like an intrepid or carrier) can spawn per sector to reduce the lag
-
Added minor enemies drones from the umbra campaign and player ship to random ship types pool (bosses not added due to triggers and behaviors that only work on the URV-500)
-
(Exotic Components) removed the imortality processor from the poll
Commands (/rd, /random or /randomizer):
-
limit(off or value): turns the roll limit off or set to a new value
-
roll: randomizes your ship loadout (levels are kept)
-
level or lv: enables/disables random level components for you and the enemies
-
vannila or vn: enables/disables only vannila items on randomizer
-
jumprandom or jr: enables/disables randomizer per jumps (default value is random every 5 jumps)
-
jumplimit or jl: sets new limits of jumps before next randomization
-
rships or rs: if used twice it will randomize all ship types in the galaxy. CANNOT BE UNDONE!```