v1.1.0
v1.1.0
Major feature update with multi-point sequences, 3 new languages, live statistics, and sound notifications.
New Features
Multi-Point Click Sequences
- Add multiple coordinates per game, creating click sequences executed in order each cycle
- Display:
#1(100,200) → #2(300,400) → #3(500,600) - Configurable delay between points (0–10,000ms) — set per game card
- Click count now tracks individual clicks, not cycles (3 points = 3 clicks per cycle)
- "Add Point" replaces old "Select Coordinate"; "Clear Points" to reset all
Game Dialog / Choice Compatibility
InputSimulatornow sendsWM_MOUSEMOVE+ 15ms delay before each click- Fixes games where choice buttons, dialog options, and menus ignored PostMessage clicks
- Sequence: MouseMove → 15ms → MouseDown → 15ms → MouseUp
3 New Languages (5 total)
- 🇯🇵 日本語 (Japanese)
- 🇰🇷 한국어 (Korean)
- 🇨🇳 中文 (Chinese Simplified)
- ~100 string keys per language. All AI-generated — community corrections welcome via PR
Session Statistics Panel
- Live stats bar below toolbar: Total Clicks, Uptime (hh:mm:ss), Clicks/min (average), Peak CPM
- Appears after first game starts, updates every 2 seconds
- Resets on "Reset App"
Sound Notifications
- System sounds for: Start, Stop, Pause/Resume, coordinate pick success, errors
- Uses Windows
SystemSounds— no external audio files - Toggle on/off in Settings > Advanced > "Sound Notifications"
Fixes
- Peak CPM no longer shows absurd values on first tick (was dividing by near-zero time)
Upgrade
If you are on v1.0.x, this version includes all previous fixes (hardcoded update URL, assembly metadata, etc.).
Full Changelog: v1.0.3...v1.1.0
Tested Games
| Game | Result |
|---|---|
| Bound Between Desks | Pass |
| Wuthering Waves | Pass (ACE Kernel — use at own risk) |
| Myosotis | Pass |
| Man in a Suit... | Pass |
| Mercury Elopement Syndrome | Fail (DirectInput) |