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v1.2.0

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@poli0981 poli0981 released this 05 Apr 02:06
v1.2.0
02b4db2

v1.2.0

Major feature update with click type per point, pixel color guard, game profiles, scheduler, real-time dashboard, and comprehensive quality-of-life improvements.

New Features

Click Type Per Point

  • Each coordinate in a sequence can independently be Left Click, Double Click, or Right Click
  • Press 1/2/3 in the coordinate picker to switch type before clicking
  • Instruction banner updates dynamically to show the currently selected type
  • Coordinate display shows [D] or [R] suffix for non-default types

Game Profiles

  • Save coordinates + click settings + delay as named presets
  • Load presets into any game session
  • Export/Import profiles as .autoclick files for sharing
  • Delete profiles you no longer need
  • Profiles persist across app sessions

Pixel Color Guard

  • Before each click, optionally verify the pixel color at the coordinate matches a reference color (captured when the point was picked)
  • On mismatch: Skip Point or Stop Session (configurable)
  • Adjustable color tolerance (0-50) for minor color variations
  • Color swatches displayed next to coordinates when guard is enabled

Scheduler

  • Set start time and optional stop time (HH:mm format) for automated sessions
  • Live countdown display in toolbar
  • One-shot execution: starts at scheduled time, stops at scheduled time (or manually)
  • Cancel anytime

Real-Time Dashboard

  • Dedicated Dashboard tab with interactive charts:
    • CPM Line Chart (live, 2-second intervals, 5-minute rolling window)
    • Per-Game Breakdown (horizontal bar chart: success vs skipped per game)
    • Success/Skip Ratio (pie chart)
    • Per-Game CPM Timeline (individual line per game with color coding and legend)
  • Summary cards: Total Clicks, Skipped, Uptime, Clicks/min, Peak CPM
  • Export Stats to JSON (full session data including exited games)
  • Reset All Stats button (disabled while tasks run)
  • Charts freeze automatically when no tasks are running

Game Exit Notifications

  • Balloon notification when a game process exits while tasks are running
  • Shows success and skipped click counts for the exited game
  • Auto-stop when all games have exited the queue

Settings Mode

  • Global mode: Same click settings for all games (default)
  • Custom mode: Per-game intervals, click mode, and profiles

Other Improvements

  • Archived game stats: Exited game data preserved in dashboard until manual reset
  • Per-game click stats: Each game card shows Success, Skipped, and Total counts
  • Bounds validation: Auto-stop if window resizes and coordinates go out of bounds
  • Sound notifications for all major actions (toggleable)

Fixes

  • Pixel color guard settings not syncing to existing sessions after saving
  • Color swatches incorrectly shown when guard is disabled
  • Per-game chart only displaying one process name with 2+ games
  • ESC key handling in coordinate picker
  • Peak CPM absurd values on first tick (inherited from v1.1.0)

Important Notices

System Requirements: Running multiple games simultaneously increases CPU, RAM, and GPU usage significantly. Ensure your system meets the minimum requirements specified by each game's developer. See DISCLAIMER.

Anti-Cheat Warning: Games with kernel-level anti-cheat may detect this tool. Use at your own risk. The developer is not responsible for any account bans.

Self-Contained Build: This release includes the .NET 8 runtime. No separate runtime installation is required.

Upgrade

If you are on v1.0.x or v1.1.0, this version includes all previous fixes. Auto-update from v1.0.3+ should work seamlessly.


Full Changelog: v1.1.0...v1.2.0