v1.2.0
v1.2.0
Major feature update with click type per point, pixel color guard, game profiles, scheduler, real-time dashboard, and comprehensive quality-of-life improvements.
New Features
Click Type Per Point
- Each coordinate in a sequence can independently be Left Click, Double Click, or Right Click
- Press
1/2/3in the coordinate picker to switch type before clicking - Instruction banner updates dynamically to show the currently selected type
- Coordinate display shows
[D]or[R]suffix for non-default types
Game Profiles
- Save coordinates + click settings + delay as named presets
- Load presets into any game session
- Export/Import profiles as
.autoclickfiles for sharing - Delete profiles you no longer need
- Profiles persist across app sessions
Pixel Color Guard
- Before each click, optionally verify the pixel color at the coordinate matches a reference color (captured when the point was picked)
- On mismatch: Skip Point or Stop Session (configurable)
- Adjustable color tolerance (0-50) for minor color variations
- Color swatches displayed next to coordinates when guard is enabled
Scheduler
- Set start time and optional stop time (HH:mm format) for automated sessions
- Live countdown display in toolbar
- One-shot execution: starts at scheduled time, stops at scheduled time (or manually)
- Cancel anytime
Real-Time Dashboard
- Dedicated Dashboard tab with interactive charts:
- CPM Line Chart (live, 2-second intervals, 5-minute rolling window)
- Per-Game Breakdown (horizontal bar chart: success vs skipped per game)
- Success/Skip Ratio (pie chart)
- Per-Game CPM Timeline (individual line per game with color coding and legend)
- Summary cards: Total Clicks, Skipped, Uptime, Clicks/min, Peak CPM
- Export Stats to JSON (full session data including exited games)
- Reset All Stats button (disabled while tasks run)
- Charts freeze automatically when no tasks are running
Game Exit Notifications
- Balloon notification when a game process exits while tasks are running
- Shows success and skipped click counts for the exited game
- Auto-stop when all games have exited the queue
Settings Mode
- Global mode: Same click settings for all games (default)
- Custom mode: Per-game intervals, click mode, and profiles
Other Improvements
- Archived game stats: Exited game data preserved in dashboard until manual reset
- Per-game click stats: Each game card shows Success, Skipped, and Total counts
- Bounds validation: Auto-stop if window resizes and coordinates go out of bounds
- Sound notifications for all major actions (toggleable)
Fixes
- Pixel color guard settings not syncing to existing sessions after saving
- Color swatches incorrectly shown when guard is disabled
- Per-game chart only displaying one process name with 2+ games
- ESC key handling in coordinate picker
- Peak CPM absurd values on first tick (inherited from v1.1.0)
Important Notices
System Requirements: Running multiple games simultaneously increases CPU, RAM, and GPU usage significantly. Ensure your system meets the minimum requirements specified by each game's developer. See DISCLAIMER.
Anti-Cheat Warning: Games with kernel-level anti-cheat may detect this tool. Use at your own risk. The developer is not responsible for any account bans.
Self-Contained Build: This release includes the .NET 8 runtime. No separate runtime installation is required.
Upgrade
If you are on v1.0.x or v1.1.0, this version includes all previous fixes. Auto-update from v1.0.3+ should work seamlessly.
Full Changelog: v1.1.0...v1.2.0