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What's changed
The Daz product scan can now read MULTIPLE DAZ Install Manager manifests folders. Users who organize their installs across several DIM libraries (ManifestFiles, ManifestFiles2, …) add the extra folders in Settings — General (Home window) or the Project tab, under the primary field, which an activated Daz installation may still derive. The generated scan scripts bake all folders as one '|'-joined spec (runtime v104 splits it; '|' is illegal in Windows paths), a missing folder skips only its own manifests, and adding or removing a folder re-flags the characters' scripts for Tools → Refresh assets exactly like moving the single folder always has.
The character page's scripts pane now shows both pipeline directories: the "Export directory" row is renamed to "Daz export directory" (with a shorter hint), and a new "Export directory" row below it shows the character's FINAL export folder — where the Houdini DTH networks write the files that are then imported into Unreal Engine.