Roadmap plan - #7
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- Added C wrapper functions for vertex_tangents, vertex_bitangents, vertex_colors - Implemented Mesh.vertex_tangent property (required for normal mapping) - Implemented Mesh.vertex_bitangent property (required for normal mapping) - Implemented Mesh.vertex_color property (RGBA vertex colors) - Updated type hints in __init__.pyi - All properties return numpy arrays with zero-copy access Co-authored-by: sakura9515 <sakura9515@gmail.com>
- Implemented Texture.content property (embedded texture data as bytes) - Implemented Texture.has_file property (file reference check) - Implemented Texture.uv_set property (UV set name) - Implemented Texture.wrap_u property (U wrapping mode) - Implemented Texture.wrap_v property (V wrapping mode) - Updated type hints in __init__.pyi - All properties provide direct access to ufbx texture data Co-authored-by: sakura9515 <sakura9515@gmail.com>
- Implemented Node.node_to_world property (world transform matrix) - Implemented Node.node_to_parent property (local transform matrix) - Implemented Node.geometry_transform property (geometry transform) - Added C wrapper functions for all transform accesses - Updated type hints in __init__.pyi - All transforms provide proper coordinate space conversion Co-authored-by: sakura9515 <sakura9515@gmail.com>
- Added ufbx_texture_list typedef - Added ufbx_transform typedef with proper vec3/vec4 fields - Extended ufbx_texture struct with UV and transform fields - Fixed Cython compilation errors Co-authored-by: sakura9515 <sakura9515@gmail.com>
- Added comprehensive tests for Phase 1 critical features - All 14 new tests pass successfully - Updated API.md to mark all Phase 1 & 2 features as complete - Updated implementation status percentages: - Mesh: 53% -> 68% (vertex_tangent, vertex_bitangent, vertex_color) - Texture: 33% -> 67% (content, has_file, uv_set, wrap_u, wrap_v) - Node: 59% -> 76% (node_to_world, node_to_parent, geometry_transform) - Marked critical missing features as COMPLETED - Updated documentation status to Phase 1 & 2 Complete Phase 1 & 2 deliverables: ✅ Normal mapping support (tangent/bitangent) ✅ Vertex color support ✅ Embedded texture access ✅ UV wrapping modes ✅ Complete transform system Co-authored-by: sakura9515 <sakura9515@gmail.com>
Co-authored-by: sakura9515 <sakura9515@gmail.com>
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January 26, 2026 06:59
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Implement core Mesh, Texture, and Node properties to enable PBR rendering, embedded texture access, and a complete transform system as per the roadmap.