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#Component Pong

This simple Pong using GameObjects and Components similar to the Unity Game Engine. It uses a Console Application to render the game. See ,Board.

Another cool aspect is that Inputs and Action have been abstracted out, and use a Register, the Unregister system using an InputManager. This will make key-mapping easier to implement in the future

It demonstrates my understanding of how a low-level system operates, as well as my advanced skills in Object-Oritend-programming.

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