#Component Pong
This simple Pong using GameObjects and Components similar to the Unity Game Engine. It uses a Console Application to render the game. See ,Board.
Another cool aspect is that Inputs and Action have been abstracted out, and use a Register, the Unregister system using an InputManager. This will make key-mapping easier to implement in the future
It demonstrates my understanding of how a low-level system operates, as well as my advanced skills in Object-Oritend-programming.
- Components allow us to add multiple
BallsandPaddles(scalable)