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Added the complete Loop Storage Cell family: one housing, ten storage cores, ten finite universal cells, and one infinite cell.
Added 1k through 256k cells with AE2-equivalent capacities and 63-type limits; 1M through 256M cells use a shared DISK-style total equal to 63 times the original single-type ceiling, and the infinite cell uses an unlimited aggregate pool. M and infinite cells do not show a separate type count.
Added dynamic compatibility with every key type registered in AE2, including items, fluids, FE, mana, source, soul, and other addon keys. Optional storage addons are detected through AE2 only and are not dependencies.
Added multi-cell spillover so a full cell routes the same key into the next compatible Loop Storage Cell instead of blocking that key on one disk.
Added eleven portable cells covering every finite tier and the infinite tier. They reuse AE2's portable terminal, battery, charge rate, idle drain, powered insert or extract, and four upgrade slots with the same card set as AE2 portable cells: fuzzy, inverter, equal distribution, void, and energy card x2. Card hints, insertion validation, and card effects match AE2 portable behavior. Creative mode exposes empty and fully charged variants.
Added all ordered and shapeless acquisition routes plus eleven disassembly declarations, and the exact explosion transform of 64 256M cores plus one housing for the infinite cell.
Preserved the ten supplied core textures byte-for-byte and generated only the requested deterministic shell and cell recolors; portable layers follow each generation's native AE2 color contract.
Kept mounted cell contents durable across grid refreshes and remounts, and kept AE2 as the only mod prerequisite in both maintained generations.
Integrated the infinite explosion transform into AE2's native world-interaction recipe category and aggregated the 64 256M cores into one slot.