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Fixed the Spiritual Aura Guard virtual elytra conflicting with creative and realm flight: ability flight now ends a gliding state before the player moves, and the elytra can neither deploy nor boost while flying.
Added the Spirit Forging multiblock around a Miniature Immortal Ruin. Eight World Barrier blocks and twelve iron chains ring the core, a World Shard Miner sits below and a Treasure Basin above; forming it opens a 4x3 input to a single output, and reversing the core switches the same structure between two machines.
The Spirit Forging Compressor converts source resources into Immortal Yuan in whole batches and accepts datapack compression recipes; the Spirit Decompressor turns one input into up to twelve outputs with atomic multiple results. Both share the simulated-machine face panel, six-face transfer at 64 items per tick, direct Xianqiao output and three-state redstone control, and switching core polarity ejects their caches.
Ancient Jade documents the structure with a full projection and layer diagrams, and JEI and EMI list the compression and decompression production categories, so the multiblock can be built and used straight from the handbook.
New recipes: quartz slabs return 2 quartz while blocks, stairs and chiseled variants return 4; an amethyst block returns 4 amethyst shards; ores split into their stone and their drops, so coal ore gives cobblestone and 4 coal; and one amethyst block or inactive Nurturing Crystal Bedrock plus eight ImmortalPower activates its budding or active form. Compression accepts counted multiple materials, including overlapping tag ingredients, and consumes nothing when the output is blocked.
Added the missing Source Vein Manager and Xianqiao Redstone Interface crafting recipes with matching handbook pages, and hollow-frame blocks no longer hide neighbouring block faces.
Stages 6 and above gain constant Night Vision that renews before vanilla expiry and never shortens a stronger, longer or infinite external effect.
The Spirit Instrument and Immortal Artifact now locate resources: yellow outlines mark containers and loot, purple marks spawners and green marks archaeology, while a held Mine-mode artifact adds white ore outlines. Ore outlines follow a loot dictionary built from real loot tables at world load, so an off-hand drop or ore selects every variant of its source family.
Item and block rendering: non-source block items reuse their placed model, block state and world renderer in the inventory and in hand, and the Miniature Immortal Ruin draws opaquely with a depth-writing shell over a black-and-white polarity texture.
Realm time acceleration now guards repeated entity calls, honours acceleration-exclusion tags and isolates extra-tick failures; the obsolete time-flow keybinding was removed, and handbook layer order, preview centring and culling were corrected.
Updated the bilingual Ancient Jade handbook and localization text for every change above.