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The loading speed of the 3DS file of the location mesh has been increased by about 10 times (if the file is large), and by 2-3 times if the location is assembled from small 3DS files. Now you won't have to wait long (only for Gothic 2)
World compilation has been accelerated by about 2-5 times, depending on the location (only for Gothic 2)
A bug has been fixed where after compilation there were holes in the location mesh (in fact, the engine crookedly removed "extra" polygons). Now this function can be disabled at will. The option has been added to Other settings"