1.33
- Loading of 3DS location files has been accelerated by approximately 2.5 times (G2 Only). The overall speed increase (taking into account all previous optimizations) is:
approximately 20 times (if you are assembling a location from small 3DS files)
approximately 100 times (if you are assembling a location from 1 large 3DS file)
(*compared to the usual Spacer)" - The speed of light compilation by vertices has been increased (approximately 5 times, G2 Only). In small locations (where there are few portals), the light will be compiled noticeably faster.In large locations (where there are many portals), on average, the overall speed increase of light compilation will be 10-15%
- The compilation of portals in OUTDOOR locations has been accelerated (G2 Only). This will give an increase of 5% to 30% on average to the overall time of location compilation (relevant in locations with a large number of portals)
- A new option has been added that allows you to block the movement/rotation of the vob if there are nested ones inside it wobble. By default LSHIFT+6 (can be changed in keys)
- Maximum camera flight speed increased by 2 times (in settings)
- Added hotkeys for opening windows: CTRL+O (open ZEN), CTRL+M (open mesh)
- A bug has been fixed, now the mover name may not be unique (did not work when renaming)
- For a selected vob, the matrix fields (bbox3DWS, trafoOSToWSRot, trafoOSToWSPos) are now updated when moving/rotating the vob with a delay of 300 ms
Files were updated due to a bug.