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An option to vertically offset a vob as a percentage of its size has been added to the Object Seeder.
When selecting a visual in the Vob Catalog, that visual is now copied to the Vob Seeder window.
The bSkipConvertToNPolys option has been added to the INI file. This option allows you to skip converting triangles to polygons during world compilation (this may be necessary for compiling lighting inside portals). Disabled by default.
Fixed a bug with renaming zCWaypoint Vobs.
Fixed a bug with the Object Seeder where objects would sometimes not be placed on the mesh.
Increased the speed of WP/FP name generation (it was very slow with large numbers).
The "Remove zCVobLevelCompo" function when loading a level is disabled. Adding vobs requires at least one parent element (zCVobLevelCompo).