I'm gonna keep it a buck, I got distracted by Daggerfall for the last few weeks. I know a lot more about Queen Barenziah, now, but progress on Duke-RT water (and other fluids) has ground to a halt. No worries though, I'm gonna be striding across the landscape in Numidium in no time. Then it's all Duke-RT, all the time!
I still managed to crush a few bugs and make a few improvements. Mostly they were things that were nagging me, and one issue that I introduced recently when I added analytic light tiling. Oh and I got cracks and handprints (transparent decals) working properly. This actually makes the game a lot more playable.
How to install/run:
- Purchase and install Duke Nukem 3D: 20th Anniversary World Tour (or otherwise have it installed on your computer - you need a commercial version of Duke 3D to use with the Duke-RT engine fork)
- Download the .zip file in the assets section from this release
- Unzip Duke-RT to your computer
- Run launch-duke-rt.cmd in that folder
- Give it the path to your Duke 3D install (if it doesn't find it automatically)
- Let it grab the normal maps from Duke World Tour (if that's your Duke version, will still work without them)
- Let it open your browser to grab the voxels
- Download the voxels from that site
- Go back to the Duke-RT console window and hit enter
- Let it unpack the voxels into its own directory for you
- Proceed into the game
- Always run via launch-duke-rt.cmd in the future
Bug fixes:
- Fixed issue with light tile settings that caused a grid of light and dark on to overlay view
- Got decals like wall cracks and bloody handprints working
- Fixed a couple more voxel signs that needed selective material settings
What's coming next:
- Water and other fluids
- AMD support
