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Switched all chat broadcasts to BroadcastLocalized(…) so each player sees messages in their own language
Fixed undefined globalMessage, endTokens, and message by declaring and populating them before use
Updated countdown and end-tournament code to build tokens (tokens/endTokens) and call Lang(…) then BroadcastLocalized and Discord with Lang(…, DefaultLanguage)
Refactored winner announcements and status commands to generate a single message = Lang(…) and pass it to SendTournamentMessage/SendPlayerMessage instead of using undefined variables
Ensured Discord webhooks always use the plugin’s default language via Lang(…, DefaultLanguage) so notifications aren’t mixed across player locales