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The issue here looks to be to do with the 24ms offset from BEATMAP_VERSION 5 and higher (ie. there's an offset applied to earlier versions). It seems to be applied to hitobjects themselves in the decoder, but in stable it looks to be applied only in the editor.. needs further investigation into the stable code to see which is more correct. Or more importantly, how these replays are working on stable in the first place.

It seems like we may not want to apply the offset the way we are?

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peppy
Mar 22, 2022
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peppy Mar 22, 2022
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Answer selected by WitherFlower
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