Use correct HitWindows class for osu!taiko hit windows in difficulty calculator#31579
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tsunyoku merged 6 commits intoppy:pp-devfrom Jan 20, 2025
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…unyoku/osu into use-correct-taiko-hit-windows
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Lawtrohux
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Jan 20, 2025
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Lawtrohux
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Good catch. Changes are all reasonable or non-consequential
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Caught whilst porting over changes to osu!stable. This causes a noticable difference in the hit windows passed to the
Rhythmskill as Taiko hit windows are not the same as the default provided in theHitWindowsclass.Leaving it up to @ppy/taiko-pp-commitee to figure out what this means for their changes, but this is a non-negotiable fix.