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Simplify and consolidate distance variables used throughout aim evaluators#37124

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Finadoggie wants to merge 13 commits intoppy:pp-devfrom
Finadoggie:fix-bullshit
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Simplify and consolidate distance variables used throughout aim evaluators#37124
Finadoggie wants to merge 13 commits intoppy:pp-devfrom
Finadoggie:fix-bullshit

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@Finadoggie Finadoggie commented Mar 26, 2026

Refer to #37150 for now

This PR simplifies a lot of the complication regarding distance values by renaming variables and adding a GetDistance() function to be used when getting distance normally.

Deltas are present since the distances used in certain places are slightly different now. Notably, this deliberately reverts #36806, as that PR made it so the velocity used in certain areas was sometimes lower than what any player would actually experience, and would sometimes lead to velocity with sliders being lower than velocity without sliders.

https://pp.huismetbenen.nl/rankings/players/fina-playground-2

@Finadoggie Finadoggie changed the title Simplify and consolidate distance variables used throughout aim evaluators. Simplify and consolidate distance variables used throughout aim evaluators Mar 26, 2026
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Finadoggie commented Mar 29, 2026

I split the rhythm change off to its own branch to test that on its own and ensure it doesn't cause issues, may end up splitting this into more smaller branches for easier reviewability.

https://pp.huismetbenen.nl/rankings/players/fina-saving-the-day

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Finadoggie commented Mar 29, 2026

Gonna split this into two prs: one for the refactor without changing values, and one which changes values. For now, refer to the PR that does not change values. This branch will be updated to fit that one later.

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