Implement animation for RankedPlayBottomOrnament#37504
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peppy merged 5 commits intoppy:masterfrom Apr 27, 2026
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This commit rewrites the separate `SmoothPath`s to be handled by a single `SliderPath`, so that they can be animated in a consistent manner, and then uses that to create a cool looking animation where the path expands from the middle to the sides. I am not sure about the performance impact of repeatedly calling `GetPathToProgress` every frame, but I also couldn't find a way to somehow precache the vertices in a way I could retrieve them for an arbitrary progress. Either way I believe this shouldn't impact things too negatively.
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test crashes. |
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Bad habit running tests on release. |
peppy
approved these changes
Apr 27, 2026
peppy
approved these changes
Apr 27, 2026
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Based off of #37478 with some improvements such as:
progresshandling (single adjustable value instead of 2)