git submodule init
git submodule updateIn repository root directory (where the README.md is located) type
cmake .
cmake --build .On Linux Wayland, of you are getting Cannot initialize GLEW, go to Engine\GLFW\CMakeLists.txt and comment this line
cmake_dependent_option(GLFW_BUILD_WAYLAND "Build support for Wayland" ON "UNIX;NOT APPLE" OFF)On MacOS shaders may not compile. I blame Apple for that, since they have problems supporting OpenGL