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Before building

git submodule init
git submodule update

Building from terminal

In repository root directory (where the README.md is located) type

cmake .
cmake --build .

Problems with launching

On Linux Wayland, of you are getting Cannot initialize GLEW, go to Engine\GLFW\CMakeLists.txt and comment this line

cmake_dependent_option(GLFW_BUILD_WAYLAND "Build support for Wayland" ON "UNIX;NOT APPLE" OFF)

On MacOS shaders may not compile. I blame Apple for that, since they have problems supporting OpenGL

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