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SA RenderStack v3.1

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@prematurely prematurely released this 14 Sep 16:34
· 9 commits to main since this release

Pre-migration baseline, frozen immediately before the ProperShaders render-state guard moved into the BridgeD3D9 layer.

Contents since v3.0.1

  • Full-stack C++23 modernization.
  • M1 optional thread scheduling.
  • API1-7 sample projects.
  • SIMD constant dedup.
  • Bridge and DXVK export verification tooling.
  • MSVC C++23 format-string compatibility fixes and WIN32_LEAN_AND_MEAN dedup.

Assets

Source only. No verified binary build of this tag is published — build from the tag with tools/build.ps1 -Component Bridge.

Note

This is the last revision in which the D3D9 layer does not contain the ProperShaders render-state guard. With FLA++ v1.10c3 the guard is owned by FLA++; with FLA++ v1.11 or later no side owns it until v3.2.