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1.0.10 – Recharged, European version, launcher updates and sound levels
Version 1.0.10 is the first release as Recharged. It runs the European version, updates itself, adds sound levels and new optional tweaks, and prepares graphics pipelines before the game starts.
Recharged (#64)
- New name: the port is now Recharged, at previouslevelgames/recharged (the old address redirects). The program is
recharged(recharged.exeon Windows), settings are inrecharged.ini, the log inlogs/recharged.log. - Coming from 1.0.9: unpack the new package over the old folder and start
recharged. Settings are copied frommscharged.ini, and your saves stay in the folder. Delete the oldmschargedprogram and point shortcuts atrecharged(Steam Deck: the entry's Target). macOS asks again for Input Monitoring. - In-game logo (#63): an animated R and E now appear before CHARGED on the title screen, main menu and captain select, using the game's own animated letters.
European version
- Mario Strikers Charged Football (R4QP01, revisions 1 and 2) runs from its own game module, in its 60 Hz mode, with its five languages (English, German, French, Spanish, Italian) and its own saves. Revision 1 discs play with the revision 2 code.
- The launcher follows the disc's version for its texts, languages and save folder; the disc-error screens come from the disc itself.
Launcher
- Updates (#50): the launcher looks for a new version when it starts and asks before installing it. It replaces only its own files (settings, saves and logs stay) and restarts; if anything fails, the old version stays. This works from 1.0.10 on.
- Test builds (#50): each pull request's build is published as a pre-release; Release / Test on the Play page switches between them.
- Game image library (#65): choose one game folder and the launcher scans it for images. A table shows each game's region, revision, ID, format, size and save banner; click an image to choose it. The folder is rescanned when selected or refreshed, and the chosen image is not silently changed. Images outside the folder can be chosen separately; other games and unreadable images are identified.
- WBFS images: besides ISO and RVZ, the launcher and the game read
.wbfsimages, also when split into parts (.wbfs,.wbf1, ...) kept side by side. - Finds your disc when none is chosen yet.
- macOS app (#61): packages include
Recharged.app, which starts without opening Terminal. The log appears in its own window rather than a console. - Gamepads: assigning B or a D-pad direction no longer moves the selection, and changing the Default profile makes a copy for the gamepad.
- The About page shows where a build comes from.
Sound
- Sound levels (#59): music, sound effects, voices, the crowd, menus and HUD, cutscenes and movies, each from 0 to 100 % on the Audio page.
Optional tweaks
- Mirror match (#51): both teams can pick the same captain in Domination. The away team wears an away kit everywhere, from the menus to the match: the game's own, or one made from the home kit for Mario, Luigi, Wario and Waluigi.
- Blue Peach (#56): Peach's team wears her blue kit on the field.
- Thunder Island walls (#54): electric side fences like every other stadium.
- No HUD (#58): hide the score, clock, player markers and captions in matches; press H to toggle them. The Mega Strike meter and its goalie defence remain visible.
- Fair ball contests (#67): when players of both teams reach a loose ball at once, neither team wins it more often; the game's player order slightly favoured the home team (52 % of the time on average). On by default, and always on in online and LAN matches, so every LAN player needs 1.0.10.
- Competitive gameplay card: Fast terrain, Thunder Island walls, Fair ball contests and No Mega Strikes sit together.
- Fast menus (#49): Cup Central's camera no longer jumps around the trophy.
Fixes and performance
- NK bug (#38): Kritter can take the ball from a deking teammate again; that part of the 1.0.9 fix caused own goals. The NK bug stays fixed.
- Performance mode (#55): the gear next to Play turns on lighter matches: no 4x antialiasing, crowd, background NPCs, ambient effects, bloom or stadium shadows. Gameplay stays the same.
- Performance stats (#57): record the arena and the settings, saved in the logs folder.
- Fewer first-time stutters: graphics configurations from tester logs and the USA and European routes are prepared before the game starts.