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v2.3.4
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Compatible with EFT 0.16.9.40087
Fixed a bug where sometimes packet callbacks didn't register fast enough when connecting to a raid host
Fixed MuzzleManager_Play_Patch
Removed certain log events that was not meant for production
You now automatically bleed out if every other player has died in the raid if you are downed
Fixed a bug where the Join Raid button in the main menu UI sometimes caused players to disappear
You can no longer use the Join Raid button in the main menu to join if you do not have the required key for the location
Updated LiteNetLib
Layer masks are now reset when you are revived, preventing a few subtle bugs
Limbs are now recalculated after you are revived, preventing you from sprinting if your legs were broken
Fixed a bug where a reconnecting player wasn't moving until a long time had passed
Refactored how EFT classes are serialized over the network, should now be up to 3x faster
Optimized a few packets
The BTR shooter will no longer idle in the middle of the map until the BTR spawns for clients
Various other optimizations has been made to the code base
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