Releases: project-fika/Fika-Plugin
Releases · project-fika/Fika-Plugin
Release list
Fika Release 2.4.2
Compatible with EFT 0.16.9.40743
- Updated GUID for UI Fixes when checking if its enabled
- Fixed debug command
despawnallainot actually despawning all AI - Refactored free cam so that it always goes in the right visible order when left/right-clicking
- Fixed a bug where you had to manually attach once if free cam is disabled in server settings
- Modders
- Added RegisterPolymorphicType API so that you can register your own inventory operation serializers
- Added event on
CoopGamethat fires when the local player extracts
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Fika Release 2.4.1
Compatible with EFT 0.16.9.40743
- Fixed a nullref when using meds/food
- Updated handling of disposing of players after a raid
- If an errors is thrown, the player is now notified and asked to restart after the raid. It will no longer stop the execution.
- Please keep in mind that 99% of these errors are from mods. It is up to you to find the culprit.
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Fika Release 2.4.0
Compatible with EFT 0.16.9.40743
- Updated to SPT 4.1.X
- Fixed a bug where a player was immortal after getting revived
- Fixed a bug where an empty hands swap would get rejected
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Fika Release 2.3.9
Compatible with EFT 0.16.9.40087
- Fixed a bug where bots couldn't operate stationary weapons
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Fika Release 2.3.8
Compatible with EFT 0.16.9.40087
- Fixed a bug where stationary weapon Ids could not be found when mounting one
- Improved how a client checks if they are currently heading towards a stationary weapon
- Improved how misfires are serialized
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Fika Release 2.3.7
Compatible with EFT 0.16.9.40087
- Fixed a bug where certain inventory operations did not go through
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Fika Release 2.3.6
Compatible with EFT 0.16.9.40087
- Stimulator daamge no longer puts you in a downed state and instead instantly kills you
- Added checks to prevent errors with
SAINif there is delay when a player shoots a bot that is already dead on the host side - Added lag simulation for developers (requires DEBUG build)
- Refactored and improved several packets
- Made several improvements to the
Strict Inventory Sync, bringing more stability and reliability. Everyone should enabled it again - Fixed several bugs with quest sync from client -> host
- If someone disconnects while the headless is loading and no one is left, it will now forcefully terminate itself
- Added
nullchecks toStopBotsSystem(), prevent rare errors - Remove log that should be a
DEBUGlog - Several improvements to how a player is set to downed, preventing certain inventory errors
- Updated
NAT Traversalfor the host so thatUPnPis not mutually exclusive toNAT Punching - Fixed
nullrefwhen interacting with a stationary weapon as a client - Fast and Instant load now also works for the unload operations
- Several other small improvements have been made to the code base
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Fika Release 2.3.5
Compatible with EFT 0.16.9.40087
- Reworked how inventory operations are handled on clients, should be slightly more reliable
- Fixed meds animations not resetting as they should when moving to a new limb on other players
- Fixed certain events not toggling when toggling the health bar
- Added new option "Strict sync"
- With this enabled, you cannot shoot/reload/switch weapons unless the server host thinks you can. Shooting/reloading was previously default behavior, switching weapons is new
- This can now be disabled, but doing so voids most if not all support as the main root cause of problems with these features are always from mods
- Only the host's setting will be applied for the raid and sync to all clients
Turnablese.g. lights and their switches are now always synced from the server to clients, making desync more rare- Knife attacks on windows now break it for everyone else as well
- Knife particles now properly replicate when hitting an object
- Slightly updated
Debug UI - Fixed several rare exceptions during certain controllers, most prominently
QuickKnifeandQuickUse - Fixed rare race condition when hosting a raid
- Fixed few bugs with going into a downed state
- Another player cancelling their grenade should now be more reliably synced
- New feature: Reconnecting quest sync
- The host now saves a collection of every quest progress for all players
- If a player crashes, the host will now attempt to resync this to the rejoining client
- Some quests might not properly resync but it will do the best it can
- Various other small improvements and fixes
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Fika Release 2.3.4
Compatible with EFT 0.16.9.40087
- Fixed a bug where sometimes packet callbacks didn't register fast enough when connecting to a raid host
- Fixed
MuzzleManager_Play_Patch - Removed certain log events that was not meant for production
- You now automatically bleed out if every other player has died in the raid if you are downed
- Fixed a bug where the
Join Raidbutton in the main menu UI sometimes caused players to disappear - You can no longer use the
Join Raidbutton in the main menu to join if you do not have the required key for the location - Updated
LiteNetLib - Layer masks are now reset when you are revived, preventing a few subtle bugs
- Limbs are now recalculated after you are revived, preventing you from sprinting if your legs were broken
- Fixed a bug where a reconnecting player wasn't moving until a long time had passed
- Refactored how EFT classes are serialized over the network, should now be up to 3x faster
- Optimized a few packets
- The BTR shooter will no longer idle in the middle of the map until the BTR spawns for clients
- Various other optimizations has been made to the code base
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Fika Release 2.3.3
Compatible with EFT 0.16.9.40087
- Fixed a bug where procedural animations were played too fast
- Cleaned up player class
- Updated LiteNetLib to latest
- Updated 'RequiredServerVersion' to
2.3.2