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Releases: project-fika/Fika-Plugin

Fika Release 2.4.2

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@github-actions github-actions released this 19 Aug 20:31
dcecf21

Compatible with EFT 0.16.9.40743

  • Updated GUID for UI Fixes when checking if its enabled
  • Fixed debug command despawnallai not actually despawning all AI
  • Refactored free cam so that it always goes in the right visible order when left/right-clicking
  • Fixed a bug where you had to manually attach once if free cam is disabled in server settings
  • Modders
    • Added RegisterPolymorphicType API so that you can register your own inventory operation serializers
    • Added event on CoopGame that fires when the local player extracts

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Fika Release 2.4.1

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@github-actions github-actions released this 07 Aug 07:50
fbd3814

Compatible with EFT 0.16.9.40743

  • Fixed a nullref when using meds/food
  • Updated handling of disposing of players after a raid
    • If an errors is thrown, the player is now notified and asked to restart after the raid. It will no longer stop the execution.
    • Please keep in mind that 99% of these errors are from mods. It is up to you to find the culprit.

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Fika Release 2.4.0

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@github-actions github-actions released this 03 Aug 19:36
6e3e2f0

Compatible with EFT 0.16.9.40743

  • Updated to SPT 4.1.X
  • Fixed a bug where a player was immortal after getting revived
  • Fixed a bug where an empty hands swap would get rejected

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Fika Release 2.3.9

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@github-actions github-actions released this 28 Jul 08:19
73ab774

Compatible with EFT 0.16.9.40087

  • Fixed a bug where bots couldn't operate stationary weapons

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Fika Release 2.3.8

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@github-actions github-actions released this 24 Jul 19:58
8234951

Compatible with EFT 0.16.9.40087

  • Fixed a bug where stationary weapon Ids could not be found when mounting one
  • Improved how a client checks if they are currently heading towards a stationary weapon
  • Improved how misfires are serialized

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Fika Release 2.3.7

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@github-actions github-actions released this 21 Jul 20:38

Compatible with EFT 0.16.9.40087

  • Fixed a bug where certain inventory operations did not go through

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Fika Release 2.3.6

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@github-actions github-actions released this 21 Jul 13:38
8a71a60

Compatible with EFT 0.16.9.40087

  • Stimulator daamge no longer puts you in a downed state and instead instantly kills you
  • Added checks to prevent errors with SAIN if there is delay when a player shoots a bot that is already dead on the host side
  • Added lag simulation for developers (requires DEBUG build)
  • Refactored and improved several packets
  • Made several improvements to the Strict Inventory Sync, bringing more stability and reliability. Everyone should enabled it again
  • Fixed several bugs with quest sync from client -> host
  • If someone disconnects while the headless is loading and no one is left, it will now forcefully terminate itself
  • Added null checks to StopBotsSystem(), prevent rare errors
  • Remove log that should be a DEBUG log
  • Several improvements to how a player is set to downed, preventing certain inventory errors
  • Updated NAT Traversal for the host so that UPnP is not mutually exclusive to NAT Punching
  • Fixed nullref when interacting with a stationary weapon as a client
  • Fast and Instant load now also works for the unload operations
  • Several other small improvements have been made to the code base

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Fika Release 2.3.5

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@github-actions github-actions released this 15 Jul 20:36

Compatible with EFT 0.16.9.40087

  • Reworked how inventory operations are handled on clients, should be slightly more reliable
  • Fixed meds animations not resetting as they should when moving to a new limb on other players
  • Fixed certain events not toggling when toggling the health bar
  • Added new option "Strict sync"
    • With this enabled, you cannot shoot/reload/switch weapons unless the server host thinks you can. Shooting/reloading was previously default behavior, switching weapons is new
    • This can now be disabled, but doing so voids most if not all support as the main root cause of problems with these features are always from mods
    • Only the host's setting will be applied for the raid and sync to all clients
  • Turnables e.g. lights and their switches are now always synced from the server to clients, making desync more rare
  • Knife attacks on windows now break it for everyone else as well
  • Knife particles now properly replicate when hitting an object
  • Slightly updated Debug UI
  • Fixed several rare exceptions during certain controllers, most prominently QuickKnife and QuickUse
  • Fixed rare race condition when hosting a raid
  • Fixed few bugs with going into a downed state
  • Another player cancelling their grenade should now be more reliably synced
  • New feature: Reconnecting quest sync
    • The host now saves a collection of every quest progress for all players
    • If a player crashes, the host will now attempt to resync this to the rejoining client
    • Some quests might not properly resync but it will do the best it can
  • Various other small improvements and fixes

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Fika Release 2.3.4

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@github-actions github-actions released this 05 Jul 07:03

Compatible with EFT 0.16.9.40087

  • Fixed a bug where sometimes packet callbacks didn't register fast enough when connecting to a raid host
  • Fixed MuzzleManager_Play_Patch
  • Removed certain log events that was not meant for production
  • You now automatically bleed out if every other player has died in the raid if you are downed
  • Fixed a bug where the Join Raid button in the main menu UI sometimes caused players to disappear
  • You can no longer use the Join Raid button in the main menu to join if you do not have the required key for the location
  • Updated LiteNetLib
  • Layer masks are now reset when you are revived, preventing a few subtle bugs
  • Limbs are now recalculated after you are revived, preventing you from sprinting if your legs were broken
  • Fixed a bug where a reconnecting player wasn't moving until a long time had passed
  • Refactored how EFT classes are serialized over the network, should now be up to 3x faster
  • Optimized a few packets
  • The BTR shooter will no longer idle in the middle of the map until the BTR spawns for clients
  • Various other optimizations has been made to the code base

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Fika Release 2.3.3

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@github-actions github-actions released this 16 Jun 16:00
4011ea0

Compatible with EFT 0.16.9.40087

  • Fixed a bug where procedural animations were played too fast
  • Cleaned up player class
  • Updated LiteNetLib to latest
  • Updated 'RequiredServerVersion' to 2.3.2

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