Version 3.1.0
Known issues and future plans:
Automation science still needs to depend on ash separation, I'm waiting on a PyPP update to fix this
TURDs have not been checked for balance
Some fluidboxes still look weird, or their connections are offset strangely
Uranium still hasn't recieved a balance patch yet
I think that's everything? Let me know of anything else I should add here.
Changelog
Version: 3.1.0
Date: 2024-11-11
Bugfixes:
- Fixed a crash introduced in recent Pymods updates
- Moved fawogae with manure recipe from fawogae mk02 to fawogae mk01
- Fixed pipe connections on multiple entites not being properly aligned
- Increased log count in starting inventory
- Removed intermetallics from pyhtoplankton farm
- Fixed terrain generation
- Fixed efficiency modules, bulk inserter, and inserter hand size having no prerequesites
- Fixed driftwood not spawning
- Fixed the first Auog technology not having a name
Changes:
- Added support for a modified Py Recommended map settings error message, courtesy of PyCoal (thanks melon)
- Moved Water Animals - Stage 1 to automation science
- Move Tin Processing 1 back to py science 1
- Re-added biomass to fish recipes
- Moved waste-water voiding recipe to electrolysis
- Added locale names for sap extraction, moss cultivation, and native flora cultivation
- Decreased sap extraction time from 160s to 80s
- Reduced construction cost of steampowered compost plant
- Reduced cost of automation science pack technology
- Increased construction cost of fish farm mk01
- Increased construction cost of seaweed crop facility mk01
- Increased fluidbox sizes
- Correct entity color masks
- Reverted spore collector mk01 to steampowered