Version 3.1.2
Version: 3.1.2
Date: 2024-12-15
Features:
- Added a single Multiblade "fish" turbine to the starting inventory
- Added dependency on AAI Loaders
- Added shunt loader, powered by steam
- Added shunt inserter, powered by steam
- Added Solid Separator MK 00, powered by steam, to replace the earlygame solid separator.
Solid Separator MK 01 has been moved to Steel Processing and it's construction cost has been increased, but is still lower than it normally is.
Locale:
- Added localization to new noise expressions
- Fixed capitalization with some MK 00 entities
- Removed locale for unused prototypes
- Fixed slaughterhouse mk00 locale
- Fixed compost plant mk00 locale
Changes:
- Double crafting speed of fawogae plantations
- Removed some old prototypes and code (finally)
- Re-added pyblock intro message
- Removed bricks from Washer MK 00 recipe
- Reduced steam engines in Washer MK 00 recipe from 2 -> 1
- Reduced pipes in Washer MK 00 recipe from 25 -> 10
- Reduced small parts in Washer MK 00 recipe from 10 -> 5
- Reduced small parts in Soil Extractor MK 00 recipe from 15 -> 5
- Removed 2 fluid connections from flora cultivators, so that those and vector_to_place_result don't collide
- Added recipes to swap between cultivator and collector variants
- Added vector_to_place_result to Wood Processing Unit MK 00
- Added vector_to_place_result to Soild Extractor MK 00. Removed one steam connection to balance.
- Forced Destructive Distillation Column MK 00 to show fluid connections even when no recipe is selected
- Buffed fawogae to iron to a slower, bulk recipe with a better transfer ratio
- Buffed fawogae with fungal substrate recipe from 15 -> 18
- Buffed basic fish egg recipe
- Buffed jerky to phytoplankton recipe
- Buffed meat to dried jerky recipe
- Added an inneficient meat to jerky recipe for when spoilage is enabled
Bugfixes:
- Removed automation science pack from Ash Separation technology requirements on tech icon
- Fixed Melamine not requiring Auogs - Stage 1 to be researched
- Fixed "researching" Steam Power even though it doesn't exist. Or does it?
- Fixed Wood Processing Unit MK 00 fluidbox connections appearing in the wrong places
- Fixed Washer MK 00 fluidbox connections appearing in the wrong places
- Fixed Compost Plant MK 00 fluidbox connections appearing in the wrong places
- Fixed Spore Collector MK 01 fluidbox connections appearing in the wrong places
- Fixed Washer MK 00 having module slots
- Fixed Slaughterhouse MK 00 having module slots
- Fixed MK 00 entities being affected by beacons