Releases: ps2devnoob/AthenaEnv
Releases · ps2devnoob/AthenaEnv
Release list
Development build
Features
- make all pipelines pvc compatible #130 (Daniel Santos)
- improve source structure (DanielSant0s#90) #130 (Daniel Santos)
- owl packet system (DanielSant0s#91) #130 (Daniel Santos)
- add interrupt based texture manager #130 (Daniel Santos)
- put the manager to partially work #130 (Daniel Santos)
- use a dedicated buffer for async uploads #130 (Daniel Santos)
- clean mark register at init #130 (Daniel Santos)
- restore draw image rotate #130 (Daniel Santos)
- implement RenderObject for single entities #130 (Daniel Santos)
- improve owl interface #130 (Daniel Santos)
- add support for text outline and dropshadow #130 (Daniel Santos)
- add hello world sample #130 (Daniel Santos)
- clamp 2d vert coords at [0, 4095.9] #130 (Daniel Santos)
- add official support for cdrom #130 (Daniel Santos)
- implement function exports #101 (Daniel Santos)
- add erl native module support for js #101 (Daniel Santos)
- separate keyboard and mouse modules #101 (Daniel Santos)
- add iop modules on ini and add mx4sio #130 (Daniel Santos)
- add buffer type for native calls #130 (Daniel Santos)
- add font alignment support #130 (Daniel Santos)
- implement alpha blend modes #130 (Daniel Santos)
- add initial support for UDPBD and ILINK #130 (Daniel Santos)
- implement parallel 2d vertex processing #104 (Daniel Santos)
- implement iop manager #103 (Daniel Santos)
- change module boot options #103 (Daniel Santos)
- improve JS IOP API #103 (Daniel Santos)
- add mount and umount #103 (Daniel Santos)
- put ini parsing after boot device init #103 (Daniel Santos)
- automatically init/deinit netman #103 (Daniel Santos)
- add iLinkman module #103 (Daniel Santos)
- improve iop reset and block device detector #103 (Daniel Santos)
- remove some gsKit init routines #130 (Daniel Santos)
- use REGLIST for primitive draws #130 (Daniel Santos)
- use VU0+MMI on font rendering #130 (Daniel Santos)
- add skeleton for image fonts #130 (Daniel Santos)
- add point and sprite list drawing #130 (Daniel Santos)
- initial threads implement #105 (Daniel Santos)
- activate bignum extension #105 (Daniel Santos)
- implement operator overloading #130 (Daniel Santos)
- use macros for max and min #130 (Daniel Santos)
- add getrefcount #130 (Daniel Santos)
- implement manual asset free functions #130 (Daniel Santos)
- separate sfx and stream #107 (Daniel Santos)
- implement pitch control #107 (Daniel Santos)
- update pong sample #107 (Daniel Santos)
- enhance ftoi4 macro #130 (Daniel Santos)
- merge cull method pipelines #130 (Daniel Santos)
- avoid loi on rgba clamp #130 (Daniel Santos)
- cleanup clip info #130 (Daniel Santos)
- merge clip info with clip toggle #130 (Daniel Santos)
- implement face culling initial support [DanielSant0s#130](https://github.com/DanielSant0s/AthenaEnv/...