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v0.1.14

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@github-actions github-actions released this 20 Jul 13:41
· 64 commits to main since this release
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Selection boxes, click targets, and resize handles now stay attached to their layers through workspace zoom, camera movement, perspective changes, and camera animation.

Highlights

  • Project selection through the same world planes and live camera used by WebGL: X, Y, Z, dolly, X/Y tilt, roll, and field of view.
  • Update outlines and hit testing during camera keyframe playback, timeline scrubbing, and camera gestures.
  • Place all eight handles on projected corners and edge midpoints, with cursors aligned to the visible axes.
  • Ray-cast resize movement into layer-local coordinates for perspective-correct width and height changes.
  • Resolve only selected ancestor paths per frame, preserving realtime performance and the existing WebGL/text-edit fallback.

Read the full v0.1.14 notes.

Install on macOS

Download the Apple Silicon DMG ending in arm64, or the Intel DMG without the architecture suffix. Open the DMG and drag hyper-motion into Applications.

Before the first launch, open Terminal and run:

xattr -cr /Applications/hyper-motion.app
codesign --force --deep --sign - /Applications/hyper-motion.app

Then open Hyper Motion from Applications. These commands clear the unsigned-build quarantine and apply a local ad-hoc signature.

What's Changed

Full changelog