v0.2.0 — win64 architecture (Steam/Proton + Kron4ek)
Pre-release
Pre-release
win64 architecture — Steam/Proton + Kron4ek standalone.
The 32-bit game runs under WoW64 in a win64 wine prefix: the .NET hooks run
in-process (no sidecar), full-res skins fit, and HD concourse + HD video both
render. No 2 GB VA ceiling, no mission-entry memory-pressure crash.
Binaries (game-verified) for the win64 installers:
ddraw_effects.dll— force-shim ddraw (HD concourse on wine-11)TGSMUSH.DLL— Media Foundation video backendhook_patcher.dll— native (unmanaged) reimplementation (lets the game run under wine-mono)hook_32bpp_net.dll/hook_concourse_net.dll— native CLR-hosting hook shims (+ their*_bridge.dll)
Install (see the win64 branch README):
- Steam users:
install-xwau-steam.sh— uses Steam's Proton (≥ wine-11). - Standalone:
install-xwau-linux.sh— bundles Kron4ek wine-11 + wine-mono + a GE-Proton donor.
Pre-release: the binaries are game-verified, but the installers' end-to-end
fresh-install path is still being validated.
Verify downloads against SHA256SUMS.txt.