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v0.2.0 — win64 architecture (Steam/Proton + Kron4ek)

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@psoetens psoetens released this 29 Jun 10:03
· 18 commits to main since this release

win64 architecture — Steam/Proton + Kron4ek standalone.

The 32-bit game runs under WoW64 in a win64 wine prefix: the .NET hooks run
in-process (no sidecar), full-res skins fit, and HD concourse + HD video both
render. No 2 GB VA ceiling, no mission-entry memory-pressure crash.

Binaries (game-verified) for the win64 installers:

  • ddraw_effects.dll — force-shim ddraw (HD concourse on wine-11)
  • TGSMUSH.DLL — Media Foundation video backend
  • hook_patcher.dll — native (unmanaged) reimplementation (lets the game run under wine-mono)
  • hook_32bpp_net.dll / hook_concourse_net.dll — native CLR-hosting hook shims (+ their *_bridge.dll)

Install (see the win64 branch README):

  • Steam users: install-xwau-steam.sh — uses Steam's Proton (≥ wine-11).
  • Standalone: install-xwau-linux.sh — bundles Kron4ek wine-11 + wine-mono + a GE-Proton donor.

Pre-release: the binaries are game-verified, but the installers' end-to-end
fresh-install path is still being validated.

Verify downloads against SHA256SUMS.txt.