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3D Models

pvasile edited this page Apr 29, 2018 · 5 revisions

3D Models

References before build

Why Games Have Loading Screens

This text goes on to speak about why games have loading screens, and why they are necessary. Talking about how certain games, that are very graphic heavy, or include a lot of assets such as 3D models, sounds, lights etc. require for there to be a longer loading time in order to have the game properly load in as the developers intended it to be.

The Art of Video Game Loading Screens

Interesting video that gives a little backstory about video game loading screens, in why we use them, and how companies can disguise them now with more seamless gameplay. Lets hear it for video games

Pokemon Gameplay

In Pokemon red, or nearly every pokemon game for that matter, the game is never fully showing you everything that is going on. The player has to jump through cutscenes/loading screens/ black screens, in order to be in the next place environment. Examples of in Pokemon are when the player goes from inside a house, to outside of a house, and vise versa. The player is met with a black screen to which it then loads in the new environment.

Metal Gear Solid

Same as in pokemon, Metal Gear Solid never entirely shows you everything that is going on in the game. It only shows what is important in that specific instance of the game. An example from Metal Gear Solid is when Snake is infiltrating the base. Only the front part of the base is being shown, until he crawls through a vent, to which the game does a cutscene and loads up a new section of inside the base.

  • Pokemon
  • Metal Gear
  • Skyrim
  • Resident Evil

Pre Build

I want to create something that is interesting, something that I would enjoy, maybe something that could create a dialogue. I want to use this chance of this 3D Mod to create something i could be proud of, and something that will relate to what i want to do in the future. Game environments are interesting. As players we always find ourselves in a game environment, but do we ever really notice them. Everything is built and put in the game, split apart from cutscenes and loading screens. What if I made so I could replicate that idea of going from space to space, while telling a story, and using the environment to also help in the story, to be related to it.

During Build

So I've began testing the environments. Been thinking of different environments I could implement in the game. I wanted to use the idea of a school, considering the fact that a school is the place that I've spent nearly my entire life in. But i wasn't sure what part of the school I wanted to use. Hallways, classrooms, bathrooms, closets, they all seemed like they could be useful at telling a story of the game. Ultimately I decided I will go with the hallways and classrooms. They have a certain look to them that is almost entirely the look I want to go for. So as I began working, I got very sad, almost depressed about everything i had made and had been making. I thought I could use this as a part of my game. Maybe using it as a commentary about an art students life, the inner struggles with themselves and with those around them. It could speak of what they think of the work they do in comparison to the work that others do. At times I don't feel good about my own work. It makes we want to give up sometimes. I think as artists we are undermined in terms of what we do. We put ourselves out there nearly all the time, and have to face rejection a lot. So at times it destroys us mentally. Destroys us to the point where we don't want to try anymore. But then we try again, and again rejection, causing this vicious cycle of being considered no good, or not good enough. I want to use those thoughts with the use of the environment to tell the story of these kinds of students and how they feel at their worst moments.

After Build

After building the project, I feel satisfied and relieved. It was not only giving me a chance to work on my craft of designing environments for games, but it was also very therapeutic. A lot of frustrations that I had towards making things whether it be games, music, films, etc. were lifted in making this. In a lot of cases people don't see what we do as artists challenging. But at times it can be very challenging. Not just due to the fact that the work is no good, it's the fact that you feel that the work is good, but someone else deems it as bad, or not good enough. In making this game, I had hoped that those playing this could possibly get in the head space of these people who feel this way about themselves or their work. Also, after building this game, I had thought about something things I could have done differently. If the time had permitted, I would have liked it to possibly extend the game, where the person can feel good about something, only to get shot down again. I feel like that would truly captured the message i was trying to go for.

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