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ReBuilds
In the Rebuild of the game alone, I'm going to try to implement comments made by Pippin Barr and classmates. Some comments made are to possibly add a feature of shouting for help, to allow for their to be more of a player interaction towards the game. Also possibly adding a light that follows the opposing enemy tank, to cast creepy and spooky looking shadows. There was another comment made about being able to hide. I would really love to implement this in the game, it would create for a really nice experience of being able to hide from the monster. Although I feel like I would run into some problems with the spawning system. It could be something to test.
Rebuild
So after the rebuild, i went in and worked on a few things. I attempted to adjust the lighting to give more of an eerie like feeling to the game. As well I added a light on the monster tank as well, to cast some very terrifying like shadows, as well as to give the player a chance to know where the monster tank is, and to attempt to run from it without just dying in the dark all the time.
For the rebuild for this one, I'm not entirely sure how I will go about it, everyone loved the game. It hit all the points that I was aiming to hit. Some comments from Pippin Barr were to possibly change the frame rate of the game, to make it jump and skip like old silent films. It could definitely be something that I will try to accomplish. Most of the things i can try to adjust will be more aesthetic rather than gameplay.
Rebuild
For the game I attempted to change a few things in terms of the aesthetics, I also attempted to change the frame rate to give it the feel of the old game. But it wasn't giving me the effect I was looking for, it seemed to play out almost in a broken manner, and I didn't want to present was seemed like a broken game.
For rebuilding makers complex, looking through Pippin Barr's notes to me, and hearing comments from my classmates. I will be including audio in the game. Nothing over the top, but something so light that it would go unnoticed. Adding the humming of the lights in the game will stick with the intended silence and boring feel that i was going for with the game. Originally the game had no sound to have that feeling, but the sound of the lights humming gives it the appropriate feel that it deserves. Also I will be changing the loading wheel text to something else. The current text is kind of annoying, and almost childish, very opposite of what I was intending to create. Possibly looking towards putting the text into more of the direction of the game i was originally making, with a darker, more emotional vibe to it.
Rebuild
I added in a few sounds in the game to give it more of that feel that you were actually in the space rather than just being in a silent space with no sounds at all. The added sounds of lights humming allows for players to notice that silence even more and the nature of a space being boring. Almost imagine like a waiting room and the doctors office, with the humming of the lights and the ticking of the clock. Also for this game, i also changed the loading texts to fit with the nature of the game. Taking away the "building scenes" and replacing it with texts that were more related to the game itself, something sad and emotional, like "i hope this doesn't suck" "it might suck" etc.