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Sound and Audio

pvasile edited this page Apr 29, 2018 · 2 revisions

Sound and Audio Mod

References looked at before build

Horror game inspired by silent films

Charlie Chaplin and Buster Keaton were of the great minds that went into making silent films. Known for their roles for silent films. Chaplin and Keaton both used acting and movement as a form of dialogue, rather than using voice to get a cross the story.

Some of Walt Disneys earliest works consisted of Steamboat Willie and Plane Crazy Mickey. Continuing with that theme of silence, dialogue was performed with action, and overly exaggerated movements.

Pre Build

Heavily inspired by silent films, I want to create something that speaks to the idea of how silent films portray sound. Charlie Chaplin and Buster Keaton are influences on this idea, with their performances in slapstick comedy films and scenes. I also want to take music that would be heard when viewing these films to allow for that element of slapstick comedy to truly be felt. Also the game in itself is fairly wonky, even before modding it. It would be interesting if I could make the game and the feel of slapstick comedy be represented through the wonky mechanics of the game itself.

During Build

Working with sound is definitely an enjoyable experience. Already with just changing the background music of the game it already allows for a different feel of the game. By increasing the speed of the tanks, I really get that feel of slapstick comedy films, with the fast paced and over exaggerated movements. Next the implementation of the onscreen text/image is working when I press spacebar, or "shoot". An important change I also made to the game was the intro to the game that really changed how the rest of the game would be experienced. "Engines Start" as the intro screen with the music playing in the background really add to that feel of the silent film. An aspect that I'm having a hard time implementing would have to be getting the "ouch" to properly work in game. I want the word to be displayed on screen with a black background when the player is hit with an enemy shell. I've tested this in a multiple of ways and it is not quite working as it should. If I am unable to get it to work, I will strip the idea from the game.

After Build

So far, this is the best game/mod I've ever made. I am really happy and excited with how it came out. Playing it myself allows for there to be some good laughs just due to the fact that that the AI is wonky and does what it wants at times. Having people also play my game and watching their reactions to the game was just great. Having them understand what I was aiming to make, and having them enjoy their playing experience felt great. An added bonus was them complementing me on my song choice, and laughing at/with the game. If there were a few aspects I wish I woulda been able to fix/tidy up would have to be for one, getting that "ouch" text to appear on screen when the player gets hit, or atlas when they die. Also to clean up some of the onscreen stuff. Text using a better font, or not allowing for the player to abuse the shoot key, making for the "bang" text to appear on screen 400 times a second.

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