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Lights and Camera

pvasile edited this page Apr 29, 2018 · 2 revisions

Camera and Lighting Mod

References looked at before build

This is a game that plays on the aspect of being in the dark, which i enjoy and find interesting. Allowing for the player to be in complete darkness at times (if they chose not to use their camera light)

Here is another game that creates an another interesting environment for the player to navigate mainly due to the nature of the lighting. The lighting itself allows for the player to for one, feel scared that anything can pop out at any given moment, but also allow for the player to swallowed by the darkness to which they can't tell what is going on around them.

The use of split screen is something that has almost fully died due to the nature of online multiplayer games. It seems as if its a relic in which we hardly see in games anymore.

Pre Build

For the mod of the Camera and Lighting, I want to create something that is interesting to me as well as something that is interesting in the scope of games. I have a fascination towards horror games, specifically first person horror games. I feel that these games are terrifying, and enjoyable. These are games that are so satisfying to play. Getting terrified and progressing through the game regardless is a roller coaster of emotions with fear and happiness. Games like amnesia:the dark descent, and Outlast are ideas of games that are inspiring in making a horror game like it. Also the idea of limited knowledge, or visibility of the space is something I really want to play with in the game.

During Build

Getting the camera to work in first person was a slight challenge, it wasn't allowing for me to load the game because the error that there was a component missing kept popping up. I got it to work though. Next I darkened the light in the playable area. I wanted to have the player to feel like the couldn't see where they were going in the space. Although at the same time, I still want the game to playable. Allowing for their to be no light at all wasn't terrifying. The addition of light being able to see the "monster" allowed for their to be more fear of seeing something rather than not seeing it at all. Also I edited the color of the torch light to really allow for the feel of looking through an infrared camera much like in outlast.

After Build

Im definitely satisfied with how the game came out. It didn't end entirely how I wanted. I wish could've implemented the aspect of being able to hide from the monster. As well as removing the shooting component of the monster and making it so that if he collided with me that the character would then die. Also another aspect that would've been nice to test more, was getting the effect of the camera to work more how I wanted

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