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Adding Custom Armor Textures

JustAHuman-xD edited this page Jan 31, 2026 · 5 revisions

For now you just put in the vanilla assets, however we do have a utility for automatically creating the assets for armor trim item textures!
For now it just overlays the vanilla trim overlay textures, so if you are doing 3d icons or drastically different 2d shapes from vanilla, you may have to do it manually. If however you are doing vanilla styled, it should work perfectly!

Later down the line there will be ways to define your own overlays to allow more flexibility without having to manually do all of the work

Under the Rebar Item Definition for an armor item piece, simply add "create_trims": "<piece>" to the definition.
- <piece> should be be one of helmet, chestplate, leggings, boots
And the generator will automatically create the item assets & model conditions for it.

For example you might have: input/assets/pylon/items/armor/bronze_boots.json which looks like:

{
    "author": "Pandicka",
    "vanilla": "minecraft:copper_boots",
    "create_trims": "boots"
}

Which would automatically create the models & model conditions for showing trims on the item.

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