The UIManager must have its own camera instance. This used to be the case before the camera changes. Use 2.6 as a reference add back the UIManager.camera member. This can also be set by the user if they want. The UI will use this camera to transform mouse positions.
The
UIManagermust have its own camera instance. This used to be the case before the camera changes. Use 2.6 as a reference add back theUIManager.cameramember. This can also be set by the user if they want. The UI will use this camera to transform mouse positions.