Are there any plans (or impediments) to handle primitive draw functions (e.g., arcade.draw_circle) the way arcade.draw_text is handled? Create a cache and a shape sprite and use those to draw, rather than reconstructing the shape each on_draw iteration?
Are there any plans (or impediments) to handle primitive draw functions (e.g.,
arcade.draw_circle) the wayarcade.draw_textis handled? Create a cache and a shape sprite and use those to draw, rather than reconstructing the shape eachon_drawiteration?